Summit: Difference between revisions

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'''The Summit''' is the seventh chapter of [[Celeste]]. Preceded by [[Reflection]] and succeeded by [[Core]], it's a throwback to the previous chapters, reusing most of the mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a bit of a step up in difficulty, featuring a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top. It effectively serves as the end of Celeste's main storyline; the {{ch|Ep|lf=1}} occurs after the events of The Summit.
'''The Summit''' is the seventh chapter of [[Celeste]]. Preceded by [[Reflection]] and succeeded by [[Core]], it's a throwback to the previous chapters, reusing most of the mechanics from them, paired with the newly obtained second dash. Unlike the previous chapter, The Summit is a bit of a step up in difficulty, featuring a lot of platforming with no safe ground underneath. The last checkpoint features flags that count down until the player reaches the top. It effectively serves as the end of Celeste's main storyline; the {{ch|Ep|lf=1}} occurs after the events of The Summit.


The Summit introduces five new mechanics: upwards [[wind]] (also known as "upwind"), downwards wind (also known as "downwind"), and sideways springs. at the end of every suubchapter from Start to 2500M there is a gauntlet of badeline boosters. 3000M also has triggerable flags indicating checkpoints. This is the first full level where the player has two dashes instead of one.
The Summit introduces five new mechanics: upwards [[wind]] (also known as "upwind"), downwards wind (also known as "downwind"), and sideways springs. at the end of every subchapter from Start to 2500M there is a gauntlet of badeline boosters. 3000M also has triggerable flags indicating checkpoints. This is the first full level where the player has two dashes instead of one.


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