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* The last bit of 7C is reused at the start of Farewell. One of the reasons is that the chapter was at first meant to be gated after finishing every C-Side, but that ended up being changed before release.
* The last bit of 7C is reused at the start of Farewell. One of the reasons is that the chapter was at first meant to be gated after finishing every C-Side, but that ended up being changed before release.
* In earlier versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
* In earlier versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
* Despite the fact that the 0M portion of Chapter 7 looks very similar to Reflection easthetics wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it.
* Despite the fact that the 0M portion of Chapter 7 looks very similar to Reflection aesthetics wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it.


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