The Summit: Difference between revisions

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=== A-Side ===
 
{{Infobox level section
| name = The Summit
| image = <!-- [[File:.png|255px|alt=|frameless|center]] -->
| chapter = 7
| level = A
| strawberries = {{strawberry}} '''47''' {{•}} {{goldberry}} 1
| difficulty =
| numrooms =
| music = {{soundtrack|album=OST|num=18|track=Reach for the Summit}}
| nav = true
}}
 
The Summit{{0027}}s '''A-Side''' is one of the longest levels in the game, only being surpassed by {{ch|9|lf=1}}. It features mechanics from all prior chapters, and takes place over several different sections.
 
Each chapter features [[Summit/Collectibles#Crystal Heart|gems]], which are hidden collectibles that must be acquired in order to find the crystal heart. The Summit's Crystal Heart is amongst one of the hardest to find in the entirety of ''Celeste'', because six different gems are required in order to find it.<br>
 
==== Start to 2500m ====
 
The '''start''' of {{ch|7a|lf=1}} features a still of Madeline seeing the mountain in the distance, getting ready to climb up. It then transitions to a cutscene of Madeline heading upwards in ''spin mode'', before landing at the beginning of the chapter. This chapter is also known as "0m". It is loosely themed after {{ch|6|lf=1}}, but does not feature any mechanics specific to the aforementioned chapter; instead, it focuses primarily on platforming and utilizing Madeline's newly acquired second dash. Springs and smashable walls are the only notable things to mention here; as for obstacles, it's the usual [[spinners|spinners]] and [[spikes|spikes]]. In the final room, the [[Badeline orb]] is introduced again; however, it follows a set of nodes, and Madeline must reach Badeline at different locations before being able to boost up towards the next sub-chapter.
 
The '''500m''' subchapter is closely themed after {{ch|1|lf=1}}. It features many mechanics specific to that chapter, such as [[Zippers]], whilst still using Madeline's second dash extensively. Unlike Forsaken City's A-Side, [[skull binoculars]] and [[touch switches]] also appear. The final room once again features Badeline orbs, and reaching her at the top will result in Madeline being boosted upwards again.
 
The '''1000m''' subchapter brings back [[Dream Blocks]], despite Madeline not dreaming as of that moment. It closely resembles {{ch|2|lf=1}}. The various rooms in this subchapter are often quite longer than their {{ch|2a}} counterparts. Making it through and launching through another set of Badeline orbs will allow proceeding towards the next subchapter.
 
The '''1500m''' subchapter is loosely modeled after [[Mr. Oshiro]]'s {{ch|3|lf=1]}. It marks the return of [[Dust Bunnies]]. The rooms are generally somewhat tougher than the ones found in the original resort, but [[Madeline]] should still be able to make it through more easily than back at the resort, because of a less steep difficulty curve. Oshiro is notably absent from this chapter. Another set of Badeline boosters will bring her up again.
 
The '''2000m''' subchapter heavily borrows design cues from {[ch|4|lf=1}}. Horizontal [[wind]], [[green bubbles]], and [[snowballs]] make their triumphant return.
 
The '''2500m''' subchapter steals elements from {{ch|5|lf=1}}, but the section itself is much more "linear" than the original chapter. [[Red bubbles]], [[Temple Gates]], [[Dash Blocks]] and many other elements come back during this time. Making it through this recreation of a temple will allow Madeline to make it {{c|back to where she was prior to falling off the mountain in {{ch|6|lf=1}}.}}
 
==== 3000m ====
 
The '''3000m''' subchapter is the final one prior to the {{ch|Ep|lf=1}}, and comprises of 30 [[checkpoint flags]]; it is by far the longest, comprising about a third of the chapter. The first two flags introduce the concept of these flags to the player. After flag 28, a new mechanic is introduced: downwards-blowing [[wind]]. This makes it much more difficult for Madeline to perform [[neutral jumps]], and she will fall down much more easily than before. A secret near flag 28 leads to the [[Summit/Collectibles#Crystal Heart|Crystal Heart of this side]], but it is locked behind spinners, requiring six gems (possibly referencing the six golden coins in ''Super Mario Land 2: 6 Golden Coins''). Madeline has to fight the downwards wind until she reaches flag 20 and another Badeline orb, which, somehow, makes the wind go upwards instead.
 
Flag 19 is where upwards [[wind]] is introduced; it makes Madeline jump higher and act much "floatier" mid-air. She then has to make it through several more flags and [[spinner]] gauntlets, throughout the course of 12 more checkpoints, before reaching another Badeline orb.
 
Flag 06 marks the reintroduction of [[Feathers]], which have been absent throughout this chapter until now. This leads towards Flag 05, where the wind finally stops blowing, and Flag 04, where a pair of specially-equipped [[skull binoculars]] enables [[Madeline]] to visualize the summit from up close for the first time. Making it to the flag completes the chapter, and makes the [[credits]] roll after.
 
=== B-Side ===
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The Summit{{0027}}s '''B-Side''' takes the same concepts as the A-Side, but cranks the difficulty up quite significantly. Dream jumps are a must, and so are other quick-reaction-time moves involving both Madeline's dashes and momentum. It is also by far the longest B-Side in the game.
 
Unlike all other chapters in ''Celeste'', the {{ch|7b|lf=1}}{{0027}}s chapters are named identically to their A-Side counterparts. The only truly significant differences are the difficulty and the 3000m checkpoint. This chapter also marks the second time a character other than Madeline appears in a B-Side, as an non-player character; the first appearance was [[Theo]] in {{ch|5b|lf=1}}.
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==== 3000m ====
 
Unlike the A-Side, only 20 [[checkpoint flags]] are present for the '''3000m''' sub-chapter. Flags 20 through 15 occur in an area with downwards-blowing [[wind]]; flags 14 through 09 feature upwards-blowing wind.
 
Flag 08 introduces a new mechanic: [[wallbounces]]. This is one of the first advanced [[techniques]] that Madeline is taught; the bird simply informs her of how to perform it, by simply dashing upwards and jumping as she is adjacent to the wall. The final eight flags, which do not have any wind, feature various challenges requiring wallbounces; these lead up to the summit. A secret passage reveals a Badeline booster, which triggers a conversation with her; subsequently, Madeline will be sent to a [[cassette block]] room, where the heart is located.