Summit: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
m (fixed some links)
Line 60: Line 60:


== Strawberries & Collectibles ==
== Strawberries & Collectibles ==
Main article: [[Summit/Collectibles|Summit Collectibles]]
{{Main|Summit/Collectibles|l1=Summit Collectables}}


== Trivia ==
==Trivia==
* The final room of 7C is often considered the hardest single room in the entire game, due to its sheer length with no checkpoints, as well as required precision in the early parts of the room.
*The final room of 7C is often considered the hardest single room in the entire game, due to its sheer length with no checkpoints, as well as required precision in the early parts of the room.
** If you turn on the debug map, you'll notice unobtainable spawn points that were put in the middle of the section. They were most likely used for testing purposes.
**If you turn on the debug map, you'll notice unobtainable spawn points that were put in the middle of the section. They were most likely used for testing purposes.
* The last bit of 7C is reused at the start of Farewell. One of the reasons is that the chapter was at first meant to be gated after finishing every C-Side, but that ended up being changed before release.
*The last bit of 7C is reused at the start of Farewell. One of the reasons is that the chapter was at first meant to be gated after finishing every C-Side, but that ended up being changed before release.
* In earlier versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
*In earlier versions of the game, the wallbounce tutorial was merely just a "DASH + JUMP" text, however later an image was added that tells the player what happens, in order to make the trick easier to understand.
* Despite the fact that the 0M portion of Chapter 7 looks very similar to Reflection aesthetics wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it.
*Despite the fact that the 0M portion of Chapter 7 looks very similar to Reflection aesthetics wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it.


{{Levelselectsmall}}
{{Levelselectsmall}}