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*In earlier versions of the game, the wallbounce tutorial was merely a "DASH + JUMP" text. Later, an image was added to make the trick easier to understand. |
*In earlier versions of the game, the wallbounce tutorial was merely a "DASH + JUMP" text. Later, an image was added to make the trick easier to understand. |
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*Even though the 0M portion looks very similar to [[Reflection]] aesthetics-wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used, [[Feather]]s, only appear near the end of 3000M. |
*Even though the 0M portion looks very similar to [[Reflection]] aesthetics-wise, no Reflection-specific mechanics (Kevin Blocks, Bumpers, etc.) were used in it. The only Reflection-specific mechanic used, [[Feather]]s, only appear near the end of 3000M. |
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*The gems that are used to collect the [[Crystal Heart]] in 7A were originally used in each chapter as the method of unlocking the [[B-Sides|B-Sides.]] (then called Hard Mode) The player would have to collect multiple fragments without touching the ground in order to collect them.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=G9c4Z_gunaCdxbHt&t=3198 Celeste Developer Commentary Livestream] on YouTube</ref> |
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