Stamina: Difference between revisions
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'''Stamina''' is a mechanic present in [[Celeste]]. It limits Madeline's ability to climb. Madeline, by default, has 110 stamina, and she always regains said amount when collecting a [[dash refill]] or landing on the ground. Holding still onto a wall, climbing upwards a wall and climb-jumping all use up stamina. |
'''Stamina''' is a mechanic present in [[Celeste]]. It limits Madeline's ability to climb. Madeline, by default, has 110 stamina, and she always regains said amount when collecting a [[dash refill]] or landing on the ground. Holding still onto a wall, climbing upwards a wall and climb-jumping all use up stamina. |
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Madeline loses 10 stamina per second whilst holding a wall, 45.45 stamina per second climbing upwards, and 27.5 stamina per climbjump. When stamina reaches 20, Madeline will begin flashing red, and will no longer be able to hold a new wall (but can continue holding or climbing on a wall she is already holding onto or climbjump from said wall); when stamina reaches 0, Madeline will no longer be able to hold any wall. Madeline can still activate blocks from its side regardless of stamina; as such, she can still make [[ |
Madeline loses 10 stamina per second whilst holding a wall, 45.45 stamina per second climbing upwards, and 27.5 stamina per climbjump. When stamina reaches 20, Madeline will begin flashing red, and will no longer be able to hold a new wall (but can continue holding or climbing on a wall she is already holding onto or climbjump from said wall); when stamina reaches 0, Madeline will no longer be able to hold any wall. Madeline can still activate blocks from its side regardless of stamina; as such, she can still make [[Zipper]]s work with 0 stamina. |
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[[Neutrals|Neutral jumps]] allow for bypassing this limit, by climbing without losing stamina. |
[[Neutrals|Neutral jumps]] allow for bypassing this limit, by climbing without losing stamina. |
Revision as of 06:15, 25 July 2021
Stamina is a mechanic present in Celeste. It limits Madeline's ability to climb. Madeline, by default, has 110 stamina, and she always regains said amount when collecting a dash refill or landing on the ground. Holding still onto a wall, climbing upwards a wall and climb-jumping all use up stamina.
Madeline loses 10 stamina per second whilst holding a wall, 45.45 stamina per second climbing upwards, and 27.5 stamina per climbjump. When stamina reaches 20, Madeline will begin flashing red, and will no longer be able to hold a new wall (but can continue holding or climbing on a wall she is already holding onto or climbjump from said wall); when stamina reaches 0, Madeline will no longer be able to hold any wall. Madeline can still activate blocks from its side regardless of stamina; as such, she can still make Zippers work with 0 stamina.
Neutral jumps allow for bypassing this limit, by climbing without losing stamina.