Spinners: Difference between revisions
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{{tabcss}} {{Interwiki-ru|Кристаллы}} |
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{{Infobox object |
{{Infobox object |
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| name = Spinners |
| name = Spinners |
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| image = |
| image = [[File:Celeste crystals.png|100x100px]] |
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| othernames = Crystals |
| othernames = Crystals |
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| found = {{ch|4|5|6|7|8|9}} |
| found = {{ch|4|5|6|7|8|9}} |
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}} |
}} |
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'''Spinners''', also |
'''Spinners''', also known as '''crystals''', are circular spiky obstacles found in all chapters starting from {{ch|4|lf=1}} (except Epilogue). They are not attached to blocks as often as regular [[spikes]], but are instead often joined together with other spinners placed nearby, forming walls. Despite their name, spinners do not spin or even move at all. |
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== Functionality == |
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Crystal Spinners are introduced in {{ch|4|lf=1}} and are apparent through the rest of the chapters, with them being a different color depending on the chapter: |
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⚫ | In vanilla, they are usually placed on a grid where their hitboxes have gaps 4 pixels wide. This allows speedrunners or TASes to [[Demodashes|Demodash]] through them, although it is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths. The narrow-enough gaps are filled with spinner juice, which is harmless to Madeline. |
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[[Tech#Spinner Stunning|Spinner Stunning]] can be used to avoid dying from spinners. Also, by spending about 118 hours on one level, two-thirds of spinners become non-lethal. This is known as Spinner Freeze. |
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Spinners are colored depending on the chapter: |
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* Red: {{ch|5|lf=1}} and Core (fire mode) |
* Red: {{ch|5|lf=1}} and Core (fire mode) |
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* Purple: {{ch|6|lf=1}} |
* Purple: {{ch|6|lf=1}} |
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* Rainbow: {{ch|9|lf=1}} |
* Rainbow: {{ch|9|lf=1}} |
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⚫ | In |
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[[Category:Entities]] |
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Latest revision as of 09:10, 30 June 2024
Spinners, also known as crystals, are circular spiky obstacles found in all chapters starting from Golden Ridge (except Epilogue). They are not attached to blocks as often as regular spikes, but are instead often joined together with other spinners placed nearby, forming walls. Despite their name, spinners do not spin or even move at all.
Functionality[edit | edit source]
The spinners' hitboxes are bigger and they can kill Madeline from all directions. They often appear connected in large formations, forming deadly traps. Spinners can also be attached to moving entities such as Move Blocks or falling blocks in the vanilla game.
In vanilla, they are usually placed on a grid where their hitboxes have gaps 4 pixels wide. This allows speedrunners or TASes to Demodash through them, although it is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in Reflection B-Side, have slightly wider gaps, forming intentional speedrun paths. The narrow-enough gaps are filled with spinner juice, which is harmless to Madeline.
Spinner Stunning can be used to avoid dying from spinners. Also, by spending about 118 hours on one level, two-thirds of spinners become non-lethal. This is known as Spinner Freeze.
Appearance[edit | edit source]
Spinners are colored depending on the chapter:
- Blue: Golden Ridge, The Summit (0m, 2000m, 2500m & 3000m) and Core (ice mode)
- Red: Mirror Temple and Core (fire mode)
- Purple: Reflection
- Rainbow: Farewell
Although static dust bunnies in Celestial Resort are technically considered Spinners according to the vanilla game files, they are often called different entities due to their vastly distinct appearance. They may also be demodashed through.