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{{tabcss}} {{Interwiki-ru|Кристаллы}}
{{Infobox object
| name = Spinners
| image = <!-- [[File:CassetteCeleste tape uncollectedcrystals.png|200px|center|frameless|alt=100x100px]] -->
| othernames = Crystals
| found = {{ch|4|5|6|7|8|9}}
}}
 
'''Spinners''', also sometimes known as '''crystals''', are circular spike-likespiky objects which can beobstacles found in a large variety ofall chapters, andstarting havefrom different{{ch|4|lf=1}} appearances(except throughoutEpilogue). They aren'tare not attached to blocks as often as regular [[spikes]], but are instead often joined together with other spinners placed closely nearby, forming impenetrable walls. Despite their name, spinners do not spin or even move at all.
 
== Functionality ==
== Appearance and functionality ==
Crystal Spinners are introduced in {{ch|4|lf=1}} and are apparent through the rest of the chapters, with them being a different color depending on the chapter:
 
SpinnersThe workspinners' ahitboxes bitare differentbigger compared to regular spike, in whichand they willcan alwayskill hurtMadeline thefrom playerall no matter how they're moving, as well as their hitboxes being largerdirections. They often appear connected in large formations, connected with each other, forming deadly traps. Crystal Spinners can also be attached to moving entities, such as Move Blocks or falling blocks in the vanilla game.
* Blue: Golden Ridge, {{ch|7|lf=1}} (0m, 2000m & 3000m) and {{ch|8|lf=1}} (ice mode)
 
* Red: {{ch|5|lf=1}}, {{ch|7|lf=1}} (2500m) and Core (fire mode)
In the vanilla game, they are also usually placed on a grid, where thetheir hitboxes have gaps 4 pixelpixels wide. gaps,This allowingallows speedrunners or TAS runsTASes to [[Demodashes|Demodash]] through them, although the timingit is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths. The narrow-enough gaps are filled with spinner juice, which is harmless to Madeline.
 
[[Tech#Spinner Stunning|Spinner Stunning]] can be used to avoid dying from spinners. Also, by spending about 118 hours on one level, two-thirds of spinners become non-lethal. This is known as Spinner Freeze.
 
== Appearance and functionality ==
Spinners are colored depending on the chapter:
 
* Blue: Golden Ridge{{ch|4|lf=1}}, {{ch|7|lf=1}} (0m, 2000m, 2500m & 3000m) and {{ch|8|lf=1}} (ice mode)
* Red: {{ch|5|lf=1}}, {{ch|7|lf=1}} (2500m) and Core (fire mode)
* Purple: {{ch|6|lf=1}}
* Rainbow: {{ch|9|lf=1}}
 
Although static [[dust bunnies]] in {{ch|3|lf=1}} are technically considered Spinners, according to the vanilla game files, they are often consideredcalled different entities due to their vastly differentdistinct appearance. They may also be demodashed through.
Spinners work a bit different compared to regular spike, in which they will always hurt the player no matter how they're moving, as well as their hitboxes being larger. They often appear in large formations, connected with each other, forming deadly traps. Crystal Spinners can also be attached to moving entities, such as Move Blocks or falling blocks in the vanilla game.
 
In the vanilla game, they are also usually placed on grid, where the hitboxes have 4 pixel wide gaps, allowing speedrunners or TAS runs to [[Demodashes|Demodash]] through them, although the timing is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths.
 
[[Category:Entities]]
Although static dust bunnies in {{ch|3|lf=1}} are technically considered Spinners, according to the vanilla game files, they are often considered different entities due to their vastly different appearance. They may also be demodashed through.