Spinners: Difference between revisions

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* Rainbow: {{ch|9|lf=1}}
* Rainbow: {{ch|9|lf=1}}


Spinners work a bit different compared to regular spike, in which they will always hurt the player no matter how they're moving, as well as their hitboxes being larger. They often appear in large formations, connected with each other, forming deadly traps. Crystal Spinners can also be attached to moving entities, such as Move Blocks or falling blocks in the vanilla game.
Spinners work a bit different than regular spikes. Their hitboxes are larger, and they can hurt the player from all directions. They often appear in large formations, connected with each other, forming deadly traps. Crystal Spinners can also be attached to moving entities, such as Move Blocks or falling blocks in the vanilla game.


In the vanilla game, they are also usually placed on grid, where the hitboxes have 4 pixel wide gaps, allowing speedrunners or TAS runs to [[Demodashes|Demodash]] through them, although the timing is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths.
In the vanilla game, they are also usually placed on grid, where the hitboxes have 4 pixel wide gaps, allowing speedrunners or TAS runs to [[Demodashes|Demodash]] through them, although the timing is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in {{ch|6b|lf=1}}, have slightly wider gaps, forming intentional speedrun paths.

Revision as of 07:56, 23 January 2023

Spinners

Other names Crystals
Found in 4  •  5  •  6
7  •  8  •  9

List of entities

Spinners, also sometimes known as crystals, are circular spike-like objects which can be found in a large variety of chapters, and have different appearances throughout. They aren't attached to blocks as often as regular spikes, but are instead often joined together with other spinners placed closely nearby, forming impenetrable walls.

Appearance and functionality

Crystal Spinners are introduced in Golden Ridge and are apparent through the rest of the chapters, with them being a different color depending on the chapter:

Spinners work a bit different than regular spikes. Their hitboxes are larger, and they can hurt the player from all directions. They often appear in large formations, connected with each other, forming deadly traps. Crystal Spinners can also be attached to moving entities, such as Move Blocks or falling blocks in the vanilla game.

In the vanilla game, they are also usually placed on grid, where the hitboxes have 4 pixel wide gaps, allowing speedrunners or TAS runs to Demodash through them, although the timing is pixel perfect and difficult to do consistently without a setup. Certain rooms, such as the final falling room in Reflection B-Side, have slightly wider gaps, forming intentional speedrun paths.

Although static dust bunnies in Celestial Resort are technically considered Spinners, according to the vanilla game files, they are often considered different entities due to their vastly different appearance. They may also be demodashed through.