Reflection: Difference between revisions

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== Trivia ==
* Reflection is the only chapter in the game other than {{ch|9|lf=1}} without red berries. One of the reasons is the split paths, as the developers wanted players to be able to get every strawberry in one go, but also it fits the general narrative of the chapter.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=TJYeTjVd6_wrM968&t=6965 Celeste Developer Commentary Livestream] on YouTube</ref>
* Reflection also marks the first time a chapter's end card is animated: Badeline's reflection appears and fades. {{ch|7|lf=1}}'s end card is also animated.
* In early development, Reflection was meant to be mainly an underwater level. The idea was eventually scrapped as the devs didn't find the rooms interesting enough to be kept in the game.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=-JFe-ADqnSGJvXJ1&t=7089 Celeste Developer Commentary Livestream] on YouTube</ref>
* In the [https://wwwyoutu.youtube.combe/watch?v=u-nSjhIgmXc?si=50YKd4gLO9H1AHT7&t=7230 developer commentary stream], the vertical falling part was entirely different. At first, it was meant to be a fairly long checkpoint with multiple falling rooms, however, during the playtesting phase, the majority of people found the rooms to be too hard compared to the rest of the chapter. These rooms eventually ended up being moved to 6B instead.
 
 
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