Reflection: Difference between revisions

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=== Routing ===
 
In any%, All Red Berries (ARB), and True Ending speedruns, the optimal strategy is to collect the [[Reflection#Collectibles|Cassette Tape in 6A]], and then subsequently complete 6B. This is because of how Reflection's [[6B|B-Side]] is quite a bit shorter than [[6A|its A-Side]], and because of how 6A does not contain any red strawberries.
 
A common way to quickly go through the 6A cassette room is to hit the Kevin Block's left side, and do an ultra off of it when it's about to hit the wall. If timed properly, the ultra will be chained with a block boost, giving Madeline a huge amount of momentum, allowing to skip the majority of the room with quick [[Bunnyhops]].
 
=== 6B demo spot ===
In the middle of the final falling room of 6B, there's a wide gap in between spikes that allows players to [[Demodashes|Demodash]] through it and save a few seconds. The window however is quite tight (2 frames), and it's mostly used by higher level speedrunners.
 
=== 6B feather skip ===
In the third Badeline room in 6B, it's possible to quickly jump off of the the left falling block and very quickly Hyper or Super off of the next block before it falls into the spikes. This trick is fairly precise and is easy to miss, so it's often done on the most optimal runs.
 
== Trivia ==
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