Reflection: Difference between revisions

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In any%, All Red Berries (ARB), and True Ending speedruns, the optimal strategy is to collect the [[Reflection#Collectibles|Cassette Tape in 6A]], and then subsequently complete 6B. This is because of how Reflection's [[6B|B-Side]] is quite a bit shorter than [[6A|its A-Side]], and because of how 6A does not contain any red strawberries.
 
== Trivia ==
* Reflection is the only chapter in any% that doesn't have any red berries. One of the reasons is the split paths, as the developers wanted players to be able to get every strawberry in one go, but also it does fit the general story of the chapter.
* In early development, Reflection was meant to be mainly an underwater level. The idea was eventually scrapped as the devs didn't find the rooms interesting enough to be kept in the game.
* In the [https://www.youtube.com/watch?v=u-nSjhIgmXc developer commentary stream], the vertical falling part was entirely different. At first it was meant to be a fairly long checkpoint with multiple falling rooms, however during the playtesting phase, the majority of people found the rooms to be too hard compared to the rest of the chapter. These rooms eventually ended up being moved to 6B instead.
 
 
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