Mirror Temple: Difference between revisions

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Mirror Temple is of about the same difficulty as {{ch|4|lf=1}}, and builds upon many previously taught mechanics. It also builds upon the story significantly, as Madeline approaches the summit. Seven new mechanics are introduced throughout: [[Dash Blocks]], [[Dash Switches]], [[Red Bubbles]], [[Seekers]], Seeker [[Barriers]], Temple Gates, and the [[Theo Crystal]].
The chapter quickly introduces two new mechanics: Dash blocks and Red Bubbles. In addition, the game also adds dash switches and temple gates. Dash blocks move very quickly, synced to your dash, and red bubbles are similar to their green counterparts but they take you forever until you die, hit a wall, or dash out of a bubble. Note that dashing out of a red bubble does not give you your dash back. The game then throws the player into the first "hub" room, and hides a key, which is required to progress. The hallway with the locked door turns dark, and a spotlight effect illuminates the area, centered at Madeline. In addition, torches also provide light. Yellow ones come pre-lit, and often indicate danger, whilst blue torches require the player to first come across them before turning on permanently. There are two more hub rooms, one of which has another key which is '''not''' required to progress if you use a secret. However, using the secret while getting the key anyway unlocks the crystal heart. Near the end of CP2, the player takes a red bubble up a long distance, then hits two symmetrically placed dash switches. A large curtain falls and Madeline is sucked into the mirror.

Five subchapters are present: Start, Depths, Unravelling, Search and Rescue.

==== Start and Depths ====

The start of Mirror Temple quickly introduces two new mechanics: Dash blocks and Red Bubbles. In addition, the game also adds dash switches and temple gates. Dash blocks move very quickly, synced to your dash, and red bubbles are similar to their green counterparts but they take you forever until you die, hit a wall, or dash out of a bubble. Note that dashing out of a red bubble does not give you your dash back. The game then throws the player into the first "hub" room, and hides a key, which is required to progress. Madeline has to now hunt for the key, or alternatively go hunt for strawberries before obtaining the key. A semi-hidden passage leads to a key door (the first since {{ch|3|lf=1}}), and the next checkpoint.

The hallway with the locked door turns dark. As Depths starts and Madeline finds Theo in the mirror, a spotlight effect illuminates the area, centered at Madeline. In addition, torches also provide light. Yellow ones come pre-lit, and often indicate danger, whilst blue torches require the player to first come across them before turning on permanently, and are usually located at safe locations. There are two more hub rooms, one of which has another key which is '''not''' required to progress if you use a secret. However, using the secret while getting the key anyway allows for [[Mirror Temple/Collectibles|unlocking the crystal heart]]. Near the end of the subchapter, the player takes a red bubble up a long distance, then hits two symmetrically placed dash switches. A large curtain falls and Madeline is sucked into the mirror.


The [[seeker]] cutscene plays, where you control the seeker and therefore learn the mechanics. Seekers move relatively slowly, but they can dash toward the player and target it, and even steer their dash slightly. Seeker barriers block them, but they and only they can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends and the second half of the level begins.
The [[seeker]] cutscene plays, where you control the seeker and therefore learn the mechanics. Seekers move relatively slowly, but they can dash toward the player and target it, and even steer their dash slightly. Seeker barriers block them, but they and only they can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends and the second half of the level begins.


=== Unravelling thru Rescue ===
Madeline wakes up in the mirror side of the temple. CP3, Unraveled, introduces seekers in gameplay for the first time. CP4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see Techniques). Two are required for the intended path, and three are required for a berry. By unlocking two doors, you can take the red bubble across three rooms to the next section. In the final checkpoint, after finding Theo locked in a crystal, Madeline has to carry the Theo crystal all the way to the exit. Holding grab grabs Theo, and releasing it throws Theo; releasing it while holding down sets him down instead (untaught). Theo will also make witty remarks during this process.

Madeline wakes up in the mirror side of the temple; ''In the Mirror'', a highly unsettling track, starts playing. After a set of cutscenes with [[Badeline]], seekers are introduced in gameplay for the first time; the first one pops out from a seeker statue, one which could be seen as early as the beginning of Depths. CP4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see Techniques). Two are required for the intended path, and three are required for a strawberry. By unlocking two doors, you can take the red bubble across three rooms to the next section. This then leads through a set of rooms with Seekers, which are harder than ones previously featured. In the final checkpoint, after finding Theo locked in a crystal, Madeline has to carry the Theo crystal all the way to the exit. Holding grab grabs Theo, and releasing it throws Theo; releasing it while holding down sets him down instead (which is untaught). Theo will also make witty remarks during this process. Escaping the mirror temple requires Madeline to throw the Theo crystal into a giant eyeball; this destroys the crystal, freeing Theo.


=== B-Side ===
=== B-Side ===
{{Infobox level section
| name = Mirror Temple
| image = [[File:Celeste 5H d-00.png|255px|alt=|frameless|center]]
| chapter = 5
| level = B
| strawberries = {{goldberry}} 1
| difficulty =
| numrooms =
| music = {{soundtrack|album=BS|num=5|track=Mirror Temple (Mirror Magic Mix)|artist=2 Mello}}
| nav = false
}}
The first checkpoint is very short. The second is a mazelike puzzle area, where the player is required to collect two keys to open doors blocking red bubble paths. One key can be skipped using a extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficult falling room to replace the straight fall found in 5A. Seeker bounces are required. The final checkpoint also includes Theo, with the center of platforming revolving around Theo more than avoiding seekers.
The first checkpoint is very short. The second is a mazelike puzzle area, where the player is required to collect two keys to open doors blocking red bubble paths. One key can be skipped using a extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficult falling room to replace the straight fall found in 5A. Seeker bounces are required. The final checkpoint also includes Theo, with the center of platforming revolving around Theo more than avoiding seekers.