Mirror Temple: Difference between revisions

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(Added text for A, B, and C-sides in Mirror Temple)
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=== A-Side ===
=== A-Side ===
The chapter quickly introduces two new mechanics: Dash blocks and Red Bubbles. In addition, the game also adds dash switches and temple gates. Dash blocks move very quickly, synced to your dash, and red bubbles are similar to their green counterparts but they take you forever until you die, hit a wall, or dash out of a bubble. Note that dashing out of a red bubble does not give you your dash back. The game then throws the player into the first "hub" room, and hides a key, which is required to progress. The hallway with the locked door turns dark, and a spotlight effect illuminates the area, centered at Madeline. In addition, torches also provide light. Yellow ones come pre-lit, while blue torches require the player to first come across them before turning on permanently. There are two more hub rooms, one of which has another key which is '''not''' required to progress if you use a secret. However, using the secret while getting the key anyway unlocks the crystal heart. Near the end of CP2, the player takes a red bubble up a long distance, then hits two symmetrically placed dash switches. A large curtain falls and Madeline is sucked into the mirror.

The seeker cutscene plays, where you control the seeker and therefore learn the mechanics. Seekers move relatively slowly, but they can dash toward the player and target it, and even steer their dash slightly. Seeker barriers block them, but they and only they can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends and the second half of the level begins.

Madeline wakes up in the mirror side of the temple. CP3, Unraveled, introduces seekers in gameplay for the first time. CP4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see Techniques). Two are required for the intended path, and three are required for a berry. By unlocking two doors, you can take the red bubble across three rooms to the next section. In the final checkpoint, after finding Theo locked in a crystal, Madeline has to carry the theo crystal all the way to the exit. Holding grab grabs theo, releasing it throws theo, and releasing it while holding down sets him down (untaught). Theo will also make witty remarks during this process.


=== B-Side ===
=== B-Side ===
The first checkpoint is very short. The second is a mazelike puzzle area, where the player is required to collect two keys to open doors blocking red bubble paths. One key can be skipped using a extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficult falling room to replace the straight fall found in 5A. Seeker bounces are required. The final checkpoint also includes Theo, with the center of platforming revolving around theo more than avoiding seekers.


=== C-Side ===
=== C-Side ===
The first room is three wallbounces and three wall jumps, all very tight and must be preformed quickly and in succession. The second room is one simple momentum wallbounce. The final room is long, and contains several setupless wallbounces out of a red bubble, making it very difficult. It was actually nerfed after release.


== Strawberries & Collectibles ==
== Strawberries & Collectibles ==
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In any% and True Ending speedruns, the optimal strategy is to collect the [[Mirror Temple/Collectibles|Cassette Tape in 5A]], and then subsequently complete 5B. This is because of how Mirror Temple's [[5B|B-Side]] is quite a bit shorter than [[5A|its A-Side]]. The use of a trick named "[[bubsdrop]]" is additionally used in 5B and saves about 20-25 seconds, but is difficult to perform. Alternatively the player can preform a very difficult trick known as "dreadcorner". It is faster but its very inconsistent and hard to pull off, this is why most speedruns of 5b don't use it. It requires a "spiked corner boost" of the corner in the same room as bubsdrop.
In any% and True Ending speedruns, the optimal strategy is to collect the [[Mirror Temple/Collectibles|Cassette Tape in 5A]], and then subsequently complete 5B. This is because of how Mirror Temple's [[5B|B-Side]] is quite a bit shorter than [[5A|its A-Side]]. The use of a trick named "[[bubsdrop]]" is additionally used in 5B and saves about 20-25 seconds, but is difficult to perform. Alternatively the player can preform a very difficult trick known as "dreadcorner". It is faster but its very inconsistent and hard to pull off, this is why most speedruns of 5b don't use it. It requires a "spiked corner boost" of the corner in the same room as bubsdrop.

== Trivia ==

* Taking the first red bubble of 5B left will take you to a small Ch4 area, with birds and a return bubble.


== See also ==
== See also ==