Mirror Temple: Difference between revisions

From Celeste Wiki
85 bytes added ,  2 years ago
Line 82:
| nav = false
}}
The first checkpoint is very short, and serves as an introduction to the level's mechanics. The second is a mazelike puzzle area, where the player is required to collect two keys to open doors blocking red bubble paths. One key can be skipped using a extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficult falling room to replace the straight fall found in 5A. SeekerSeekers are reintroduced, and seeker bounces are required. The final checkpoint also includes Theo, with the center of platforming revolving around Theo more than avoiding seekers.
 
=== C-Side ===
Cookies help us deliver our services. By using our services, you agree to our use of cookies.