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The first checkpoint is very short, and serves as an introduction to the level's mechanics. The second is a mazelike puzzle area, where the player is required to collect two keys to open doors blocking red bubble paths. One key can be skipped using a extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficult falling room to replace the straight fall found in 5A.
=== C-Side ===
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