Mirror Temple: Difference between revisions

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The first checkpoint is very short. The second is a mazelike puzzle area, where the player is required to collect two keys to open doors blocking red bubble paths. One key can be skipped using a extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficult falling room to replace the straight fall found in 5A. Seeker bounces are required. The final checkpoint also includes Theo, with the center of platforming revolving around Theo more than avoiding seekers.
The first checkpoint is very short, and serves as an introduction to the level's mechanics. The second is a mazelike puzzle area, where the player is required to collect two keys to open doors blocking red bubble paths. One key can be skipped using a extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficult falling room to replace the straight fall found in 5A. Seekers are reintroduced, and seeker bounces are required. The final checkpoint also includes Theo, with the center of platforming revolving around Theo more than avoiding seekers.


=== C-Side ===
=== C-Side ===