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'''Mirror Temple''' is the fifth chapter of [[Celeste]]. Preceded by [[Golden Ridge]] and succeeded by [[Reflection]], it introduces five new mechanics: Swap Blocks, Red Bubbles, Seekers, Seeker Barriers, and the Theo Crystal.
 
Mirror Temple introduces five new mechanics: swap blocks, red bubbles, seekers, seeker barriers, and the Theo crystal.
 
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Mirror Temple contains 31 unique red strawberries Hidden throughout the chapter. This incudes One winged strawberry, and one seeded berry. Additionally, a [[Cassette Tape]] and Blue [[Crystal Heart]] are hidden within.
 
== Speedrun strategies ==
 
=== 5B Routing ===
In any% and True Ending speedruns, the optimal strategy is to collect the [[Mirror Temple/Collectibles|Cassette Tape in 5A]], and then subsequently complete 5B. This is because of how Mirror Temple's [[5B|B-Side]] is quite a bit shorter than [[5A|its A-Side]]. The use of a trick named "[[bubsdrop]]" is additionally used in 5B and saves about 20-25 seconds, but is difficult to perform. Alternatively the player can preform a very difficult trick known as "dreadcorner". It is faster but its very inconsistent and hard to pull off, this is why most speedruns of 5b don't use it. It requires a "spiked corner boost" of the corner in the same room as bubsdrop.
 
=== SpeedrunSearch strategiesSkip ===
In ARB, 100% or Golden Strawberry runs, a common skip known as the Search Skip is used to avoid collecting both keys during the Search checkpoint. It can be done by getting to the platforms above the keys, and standing on the left side of the left platform, then doing an [[Superdashes|Extended Super]] to the left, followed by a up-left dash shortly after. This trick allows players to save a lot of time, and reduce the risk of dying as the areas leading to keys may be more tricky for some people.
 
For speedruns on the other hand, players will still have to get the key hidden within the giant hub room to the right, which is convenient as there are a few berries on the way to it.
=== Routing ===
 
=== Depths Cornerboost ===
In any% and True Ending speedruns, the optimal strategy is to collect the [[Mirror Temple/Collectibles|Cassette Tape in 5A]], and then subsequently complete 5B. This is because of how Mirror Temple's [[5B|B-Side]] is quite a bit shorter than [[5A|its A-Side]]. The use of a trick named "[[bubsdrop]]" is additionally used in 5B and saves about 20-25 seconds, but is difficult to perform. Alternatively the player can preform a very difficult trick known as "dreadcorner". It is faster but its very inconsistent and hard to pull off, this is why most speedruns of 5b don't use it. It requires a "spiked corner boost" of the corner in the same room as bubsdrop.
Also known as "yeet", it's a trick that can be done early in the Depths checkpoint, where the player can find a Swap Block that would normally reveal a hidden path to the left, but it's used by speedrunners to gain a lot of momentum to cross through the entire room. In order to do it, the player has to stand on the block while it's retracting, quickly do a [[Hyperdashes|Hyperdash]] which will launch Madeline with stacked momentum. This is followed by a quick [[Bunnyhops|Bunnyhop]] and a diagonal [[Cornerboosts|Cornerboost]] into the platform at the end. If done properly, Madeline will fly through the entire room, or even entirely skip the waiting for the Swap Block in the next room, if the Cornerboost is done properly. It's a tricky strategy to get used to, but it can save several seconds.
 
=== Depths Archie ===
Since the game has an intentional skip right before the first key lock in Depths, it's possible to utilize it in speedruns by either using the bubble on the bottom, however speedrunners usually do an [[Demodashes#Archie|Archie]] into the Red Bubble, causing Madeline to appear slightly higher than normally, making reaching the tunnel possible without using the intended way. It entirely skips the need of a key, as well as it's faster than going back and forth to the bubble.
 
== Trivia ==
 
* Taking the first red bubble of 5B left will take you to a small Ch4 area, with birds and a return bubble. This was originally not a thing, and was added later as players were able to go left and they'd hit an invisible wall and die.
* The C-Side went through multiple changes during 1.2.0.0 and 1.2.6.0 updates, making a couple timings easier in the last room, as well as adding an alternate bottom route at the beginning, which allows the player to skip the tight Wallbounce.
* Early in development, the Mirror Temple was supposed to be larger and even more maze-y. Some rooms eventually ended up being scrapped as the devs thought the chapter might end up being too convoluted.
 
== See also ==