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{{Title|Mirror Temple |icon=[[File:MirrorTempleIcon.png|45px|left|frameless|alt=|link=Mirror Temple]]}}
{{Title|Mirror Temple |icon=[[File:MirrorTempleIcon.png|45px|left|frameless|alt=|link=Mirror Temple]]}}
{{Interwiki-ru|Зеркальный храм}}

{{Infobox chapter
{{Infobox chapter
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| name = Mirror Temple
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'''Mirror Temple''' is the fifth chapter of [[Celeste]]. Preceded by [[Golden Ridge]] and succeeded by [[Reflection]], it introduces five new mechanics: [[Swap Blocks]], [[Red Bubbles]], [[Seekers]], Seeker Barriers, and the [[Theo Crystal]].
'''Mirror Temple''' is the fifth chapter of [[Celeste]]. Preceded by [[Golden Ridge]] and succeeded by [[Reflection]], it introduces five new mechanics: [[Swap Block|Swap Blocks]], [[Red Bubbles]], [[Seekers]], Seeker Barriers, and the [[Theo Crystal]].


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Mirror Temple is about the same difficulty as {{ch|4|lf=1}} and builds upon many previously taught mechanics. The chapter is significantly more non-linear compared to the others, and the darkness of the level adds to it's maze-like design. It also builds upon the story significantly as Madeline approaches the summit. Some new mechanics are introduced throughout: Dash Blocks, Dash Switches, Red Bubbles, Seekers, Seeker Barriers, Temple Gates, and the Theo Crystal.
Mirror Temple is about the same difficulty as {{ch|4|lf=1}} and builds upon many previously taught mechanics. The chapter is significantly more non-linear compared to the others, and the darkness of the level adds to its maze-like design. It also builds upon the story significantly as Madeline approaches the summit. Some new mechanics are introduced throughout: Dash Blocks, Dash Switches, Red Bubbles, Seekers, Seeker Barriers, Temple Gates, and the Theo Crystal.


Five subchapters are present: Start, Depths, Unravelling, Search, and Rescue.
Five subchapters are present: Start, Depths, Unravelling, Search, and Rescue.
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The [[seeker]] cutscene plays where you control the seeker and therefore learn its mechanics. Seekers move relatively slowly, but they can dash toward the player, even steering their dash slightly. Barriers block them from proceeding, but they (and only they) can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends, and the second half of the level begins.
The [[seeker]] cutscene plays where you control the seeker and therefore learn its mechanics. Seekers move relatively slowly, but they can dash toward the player, even steering their dash slightly. Barriers block them from proceeding, but they (and only they) can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends, and the second half of the level begins.


==== Unravelling thru Rescue ====
==== Unravelling through Rescue ====


Madeline wakes up in the mirror side of the temple. ''In the Mirror'', a highly unsettling track, starts playing. After a set of cutscenes with [[Badeline]], seekers are introduced in gameplay for the first time; the first one pops out from a seeker statue, one of which could be seen as early as the beginning of Depths. Checkpoint 4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see [[Techniques]]). Two are required for the intended path, and the third one is needed for a strawberry. Then you can take the red bubble across three rooms to the next section. This leads through a set of rooms with Seekers, harder than the ones previously featured. In the final checkpoint, after finding Theo stuck in a [[Theo crystal|crystal]], Madeline has to carry it to the exit. Holding Grab allows to carry Theo, and releasing it throws the crystal; releasing it while holding down sets him down instead (known as a neutral drop, untaught in the main game). Theo will also make witty remarks during this process. Escaping the Mirror Temple requires Madeline to throw the Theo crystal into a giant eyeball; this destroys the crystal, freeing Theo.
Madeline wakes up in the mirror side of the temple. ''In the Mirror'', a highly unsettling track, starts playing. After a set of cutscenes with [[Badeline]], seekers are introduced in gameplay for the first time; the first one pops out from a seeker statue, one of which could be seen as early as the beginning of Depths. Checkpoint 4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see [[Techniques]]). Two are required for the intended path, and the third one is needed for a strawberry. Then you can take the red bubble across three rooms to the next section. This leads through a set of rooms with Seekers, harder than the ones previously featured. In the final checkpoint, after finding Theo stuck in a [[Theo crystal|crystal]], Madeline has to carry it to the exit. Holding Grab allows to carry Theo, and releasing it throws the crystal; releasing it while holding down sets him down instead (known as a neutral drop, untaught in the main game). Theo will also make witty remarks during this process. Escaping the Mirror Temple requires Madeline to throw the Theo crystal into a giant eyeball; this destroys the crystal, freeing Theo.
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* Early in development, the Mirror Temple was supposed to be larger and even more maze-y. Some rooms eventually were scrapped as the devs thought the chapter might have ended up being too convoluted.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=kmvUcMyQyQ0YTioj&t=6133 Celeste Developer Commentary Livestream] on YouTube</ref>
* Early in development, the Mirror Temple was supposed to be larger and even more maze-y. Some rooms eventually were scrapped as the devs thought the chapter might have ended up being too convoluted.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=kmvUcMyQyQ0YTioj&t=6133 Celeste Developer Commentary Livestream] on YouTube</ref>
* The Seekers in this chapter were originally going to be turrets that shot at Madeline, however these were removed because they did not fit the game. The Seekers also originally tried to avoid getting jumped on.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=Cz1rcd_2UHeSekuv&t=6006 Celeste Developer Commentary Livestream] on YouTube</ref>
* The Seekers in this chapter were originally going to be turrets that shot at Madeline, however these were removed because they did not fit the game. The Seekers also originally tried to avoid getting jumped on.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=Cz1rcd_2UHeSekuv&t=6006 Celeste Developer Commentary Livestream] on YouTube</ref>
* In the B-Side, Theo happens to break the fourth wall.


== See also ==
== See also ==