Hyperdashes: Difference between revisions

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=== Bubble Hyper ===
=== Bubble Hyper ===
A very strange type of hyperdash that can be done from coyote time when entering a bubble. In order to do it, the player has to dash into the bubble from ground, and then buffer hyper inputs right before entering it. If done properly, the bubble will pop immediately upon entering, and Madeline will hyperdash out of it. The dash especially is important, as the trick won't work if the player already is in the bubble, and they have to quick launch it in order to be able to do the hyper inputs in time.
A very strange type of hyperdash that can be done from coyote time when entering a bubble. In order to do it, the player has to dash into the bubble from ground, and then buffer hyper inputs right before entering it. If done properly, the bubble will pop immediately upon entering, and Madeline will hyperdash out of it. The dash especially is important, as the trick won't work if the player already is in the bubble, and they have to quick launch it in order to be able to do the hyper inputs in time.

=== Demohyper ===
An alternate way to hyperdash which can be done with a demodash, or a demo bind. Because of the crouched hitbox, the game will change a normally occuring superdash into a hyperdash. This technique makes it possible to perform mid-air hyperdashes off of platforms.

Revision as of 16:09, 10 January 2021

Hyperdashes are a technique that allows Madeline to perform a short but long hop, allowing her to move much faster, as well as to cross long but narrow gaps. The technique is introduced, and used in the Core C-Side only. In order to do it, the player has to crouch and diagonal dash into the ground, and jump off of it right after to jump much further than normally.

Functionality

Other variants

Extended Hyper

Dream Hyper

A type of hyperdash that can be done right after leaving a dream block. It uses coyote time from normal dream jumps that make this move possible to do with quick enough reaction time. Unlike a regular dream jump, the dash and jump needs to be done after leaving the block, however the directional inputs can be buffered.

Bubble Hyper

A very strange type of hyperdash that can be done from coyote time when entering a bubble. In order to do it, the player has to dash into the bubble from ground, and then buffer hyper inputs right before entering it. If done properly, the bubble will pop immediately upon entering, and Madeline will hyperdash out of it. The dash especially is important, as the trick won't work if the player already is in the bubble, and they have to quick launch it in order to be able to do the hyper inputs in time.

Demohyper

An alternate way to hyperdash which can be done with a demodash, or a demo bind. Because of the crouched hitbox, the game will change a normally occuring superdash into a hyperdash. This technique makes it possible to perform mid-air hyperdashes off of platforms.