Farewell Golden Strawberry strategy guide: Difference between revisions

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== General hints ==
These hints aren't necessarily dedicated to any specific rooms, but to the entire golden run in general. They may help you with issues like nerve control or consistency issues.
 
=== Do low death runs ===
Since Farewell is a tough chapter, your first run will usually have a fairly large death count. Finishing the chapter multiple times will show your general progress and give you a view on what rooms you have to improve on, or what's your current choke point. Once you get to a really low total death count (20 or less), these runs become rather obsolete, however it's useful to do at least one of them to see what checkpoints you need more practice on.
 
=== Practice deathless checkpoints ===
The next step is to be able to consistently pass through entire subchapters without dying once. Play through them multiple times, mess around with strategies and check what causes the most amount of deaths on your runs, and try to improve on them. Here's a recommended priority for checkpoints:
* '''Event Horizon''': One of the hardest checkpoints, although it is fairly straightforward for most of the time, but some rooms require a decent amount of precision, therefore requiring a bit of practice to get your muscle memory down.
* '''Determination''': usually the biggest choke point on golden runs. It's less precise than Event Horizon for most of the time, but it has several rooms that contain cycles or quick movement that can be difficult to get used to.
* '''Reconciliation''': although it's not particularly difficult until the last few rooms, it's a really long and stressful section, especially so far into a run. Great checkpoint to practice some nerve control, as it's the longest one and it has a couple choke points.
* '''Remembered''': has a couple tricky rooms that can be annoying to deal with, so it's recommended to do a few runs of it to be able to pass it consistently. Dying in Remembered often feels frustrating for players, as it's past the Power Source skip, but not far enough to get to the hardest parts of the chapter.
* '''Stubbornness''': despite it's length, it has three rooms that can be difficult to get used to (ST-2, ST-4 and ST-7). It's highly recommended to play through the final room multiple times, as it's very easy to mess it up. Don't rush as you might end up missing a cycle.
* '''Farewell''': it's only a single room (unless you're planning to get the Moon Berry as well), but for as far as it is, nerves will make this room a lot more intimidating. You need to be able to consistently first try this room, or else you need more practice.
* '''Power Source''': there's not much else to practice than the key skip itself. Try to get used to the Jellyvators, as the dashes are 3 frame inputs.
* '''Singular''': basically no need to practice this checkpoint as it's the very beginning of your run. You'll get better at it the more runs you do.
 
=== Do not overcomplicate things ===
A lot of deaths in golden runs are caused by doing overly difficult strategies a player isn't consistent with, or done for the sake of going faster. If you're not comfortable with speedrunning or fast strats, don't go for them as they will waste a lot of your attempts. If you get far into a run, try to avoid as many unnecessary inputs as possible. A lot of players for example avoid doing Jellyvators far into a run, as with nerves it's easy to accidentally fail the neutral drop.
 
=== Use the Debug Map ===
''Disclaimer: the Debug Map is only available in the PC versions of Celeste!''
 
[[Debug Mode]] has an option to enable the Debug Map which shows the layout of the entire chapter, allowing you to teleport to any spawn point you want. It's a big quality of life improvement, as it allows practicing certain rooms without having to go back, or restarting the entire checkpoint. It becomes very handy for practicing Determination, as it has multiple cycle based rooms, and debug spawns allow you to spawn right before a room to practice them from entry.
 
An alternate way to practice entry cycles is to enable [[Assist Mode]] on consoles and to fly through the rooms backwards with invincibility enabled. Unfortunately this method doesn't work with the Reconciliation checkpoint due to the inability to go back.
 
=== Keep your own pace ===
Don't feel forced or rushed to complete the run, as it may eventually lead to frustration or demotivation. Everyone learns at their own pace, and it's important to be prepared for runs. Don't force yourself to play on an off day, and instead take some time off from the grind, or instead do something less stressful such as deathless checkpoints or rooms. This will help you maintain your muscle memory, while not trying to force yourself too hard to the grind.
 
== Major strategies ==
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