Farewell Golden Strawberry strategy guide: Difference between revisions

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The '''Purgatory''', in ''[[Celeste]]'', refers the position anyone who has exactly '''201 strawberries''' and does not have the [[golden strawberry]] in {{ch|9|lf=1}} (which is often known as '''FWG''', after "Farewell Golden") is found in. This page will center primarily around how to free yourself from the purgatory.
The '''Purgatory''', in ''[[Celeste]]'', refers the position anyone who has exactly '''201 strawberries''' and does not have the [[golden strawberry]] in {{ch|9|lf=1}} (which is often known as '''FWG''', after "Farewell Golden") is found in. This page will center primarily around how to free yourself from the purgatory.

The term "Purgatory" was first coined by [[Community:DJTom3|DJTom3]] in early 2020, referring to different berry counts that a ''Celeste'' player could be stuck at for a long time. This same person also maintains a [[List_of_Celeste_players_with_the_Farewell_Golden_Berry|list of players whom have managed to claim the Farewell Golden Strawberry]].


'''This page will assume that you have already beaten Farewell (without the golden berry), and as such, will be filled to the brim with spoilers. Proceed at your own risk.'''
'''This page will assume that you have already beaten Farewell (without the golden berry), and as such, will be filled to the brim with spoilers. Proceed at your own risk.'''
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=== Do low death runs ===
=== Do low death runs ===
Since Farewell is a tough chapter, your first run will usually have a fairly large death count, often above 3,000. Finishing the chapter multiple times will show your general progress and give you a view on what rooms you have to improve on, or what's your current choke point. Once you get to a really low total death count (20 or less), these runs become rather obsolete, however it's useful to do at least one of them to see what checkpoints you need more practice on.
Since Farewell is a tough chapter, your first run will usually have a fairly large death count. Finishing the chapter multiple times will show your general progress and give you a view on what rooms you have to improve on, or what's your current choke point. Once you get to a really low total death count (20 or less), these runs become rather obsolete, however it's useful to do at least one of them to see what checkpoints you need more practice on.


=== Practice deathless checkpoints ===
=== Practice deathless checkpoints ===
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=== Do not overcomplicate things ===
=== Do not overcomplicate things ===
A lot of deaths in golden runs are caused by doing overly difficult strategies a player isn't consistent with, or done for the sake of going faster. If you're not comfortable with speedrunning or fast strats, don't go for them as they will waste a lot of your attempts. If you get far into a run, try to avoid as many unnecessary inputs as possible. A lot of players for example avoid doing Jellyvators far into a run, as with nerves it's easy to accidentally fail the neutral drop. Another example is to wait for the [[Crystal Heart Gate]] to open, instead of using the speedrun strategy to bypass it.
A lot of deaths in golden runs are caused by doing overly difficult strategies a player isn't consistent with, or done for the sake of going faster. If you're not comfortable with speedrunning or fast strats, don't go for them as they will waste a lot of your attempts. If you get far into a run, try to avoid as many unnecessary inputs as possible. A lot of players for example avoid doing Jellyvators far into a run, as with nerves it's easy to accidentally fail the neutral drop.


=== Use the Debug Map ===
=== Use the Debug Map ===