Farewell: Difference between revisions

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== Gameplay ==
== Gameplay ==
''This section is still a work in progress!''


=== Start ===
=== Start ===
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=== Singular ===
=== Singular ===
The [[Golden Strawberry]] can be found at the start of this checkpoint. The first room introduces the Double Dash Crystal, an object that gives the player two dashes. The first three rooms of the checkpoint are fairly straightforward, but the next three rooms are much harder, rivaling the difficulty of many C-side rooms. This is likely because the developers wanted to dissuade people from trying Farewell before their .
The [[Golden Strawberry]] can be found at the start of this checkpoint. The first room introduces the Double Dash Crystal, an object that gives the player two dashes. The first three rooms of the checkpoint are fairly straightforward, but the next three rooms are much harder, rivaling the difficulty of many C-side rooms. This is likely because the developers wanted to dissuade people from trying Farewell before their skill level is high enough.


After these hard rooms, the player is introduced to Exploding Fish. There are more rooms that showcase the various properties of the fish
In the seventh room, the player is introduced to Exploding Fish. The second half of this checkpoint includes many rooms that showcase the various properties of the fish.


=== Power Source ===
=== Power Source ===
At the start of this checkpoint, the game introduces Jellyfish Parachutes to the player. The first room has a noticeable split path. The top path is intended for speedrunners, as it requires a [[wavedash]] to pass, and the game has not taught the player wavedashes yet. There are a few more rooms that teach the player properties of the jellyfish, and then the player reaches a very large room with electricity everywhere. A red bubble appears, and the player must find 5 keys to clear the path for the [[Red Bubble|red bubble]] to travel upwards. Once the player finds their way through the maze and clears out the electricity, they gain access to five rooms, each with a key at the end. These rooms serve to teach the player various techniques they can perform with the jellyfish. Once the player takes the red bubble upward and out of the maze, the next checkpoint is reached.
At the start of this checkpoint, the game introduces Jellyfish Parachutes to the player.

=== Remembered ===
When the player reaches this checkpoint, the background turns from a dark indigo to a lighter blue, and the music changes. They must clear a new gauntlet of rooms, most of which contain a jellyfish or an exploding fish. These rooms are very difficult, even harder than most B-side rooms. The end of the checkpoint is marked by a fake [[Crystal Heart]], entitled "Empty Space".

=== Event Horizon ===
At the start of this checkpoint, the game starts to glitch, with the background briefly flickering to a dark void. In the very first room, the player is greeted with a Heart Gate, requiring 15 hearts to pass (so the player must collect all 8 blue hearts and must complete all the B-sides except chapter 8-B). However, there is a way to bypass this gate, described under the "Speedrun strategies" section. In the second room, the player reaches the "Internet Café", which shows them a humorous presentation teaching them how to wavedash. Next, they must clear three tutorial sections, where there is an image of Madeline on the screen showing the player exactly how to complete them. After catching the bird, lightning strikes, and the level permanently enters the "glitch" state. After this, there is a long series of levels that the player must pass. The levels utilize mechanics throughout essentially every previous chapter (although not including the jellyfish and exploding fish), and are extremely difficult.

=== Determination ===
This checkpoint is essentially a continuation of the previous checkpoint, Event Horizon. Both checkpoints involve a huge variety of gameplay mechanics, utilizing almost every mechanic introduced to them throughout the game in new and creative ways.


''To be continued...''
''To be continued...''