Farewell: Difference between revisions

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* Despite Farewell being possible to play before [[The Summit]] C-Side, the chapter starts at the very end of 7C. This might have been a leftover or a reference to the chapter, as formerly Farewell was meant to be a post-game chapter available only after finishing every C-Side, but the idea was scrapped later in development, as the developers wanted more people to be able to play it.
* Despite Farewell being possible to play before [[The Summit]] C-Side, the chapter starts at the very end of 7C. This might have been a leftover or a reference to the chapter, as formerly Farewell was meant to be a post-game chapter available only after finishing every C-Side, but the idea was scrapped later in development, as the developers wanted more people to be able to play it.
** Farewell was also meant to be a pack of difficult rooms at first, before Maddy figured out a story for the chapter and added more rooms. It's speculated that the original version was meant to have only Event Horizon, Determination and Stubbornness as their checkpoints.
** Farewell was also meant to be a pack of difficult rooms at first, before Maddy figured out a story for the chapter and added more rooms. It's speculated that the original version was meant to have only Event Horizon, Determination and Stubbornness as their checkpoints.
** In the game files, Farewell is referred to as "LostLevels", as it was supposed to be a hidden pack of various challenges at first. The old level name is also a reference to "Super Mario Bros.: The Lost Levels".
** In the game files, Farewell is referred to as "LostLevels", as it was supposed to be a hidden pack of various challenges at first. The old level name is also a reference to ''Super Mario Bros.: The Lost Levels'' (known as ''Super Mario Bros. 2'' in Japan). This is not the first time a ''Mario'' game has been referenced in ''Celeste'': [[4A|Chapter 4]]'s Crystal Heart references ''Super Mario Bros. 3''.
* The green flag and the sound it makes in the Golden Room is a reference to the Pico-8 summit flag.
* The green flag and the sound it makes in the Golden Room is a reference to the Pico-8 summit flag.
* If the player manages to reach the Moon Berry room while also holding a golden berry, it will temporarily detach from the them and move to the next spawnpoint, as the player has to perform a death exploit to reach the next part of the challenge.
* If the player manages to reach the Moon Berry room while also holding a golden berry, it will temporarily detach from the them and move to the next spawnpoint, as the player has to perform a death exploit to reach the next part of the challenge.