Farewell: Difference between revisions

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=== Power Source Key Skip ===
Taking a previous jelly into the Power Source hub removes the need to take the roundabout route, by having to collect the pink crystal in order to hit the power box. Instead of that, you can do a [[Vators|jellyvator]] through the tight gap into the small hole with the box in it. This speeds up the process of removing the electricity, however it's only a part of the speedstrat.
 
After the player has collected the double dash, they can jump off of the floaty platforms with the jellyfish, and get to the top route, where normally they'd have to collect a key. After that they need to stay in the middle of the small hole right next to the spikes, jump, throw the jellyfish into the tight tunnel, quickly move back to the red bubble, and regrab the jelly by dashing upwards into it, before it goes too low. It allows the player to completely ignore the need to collect any of the keys, and go through a secret path on the right which takes them straight into the next checkpoint.
=== Heart Gate Skip ===
 
=== Crystal Heart Gate Skip ===
If the player starts at the beginning of the giant piece of ground with the incoming heart gate, it's possible to do a [[Superdashes|superdash]] into a [[Wavedashes|wavedash]] off of the sticking out 2 tile block, to successfully dodge the falling gate. It saves a lot of time, as the player doesn't have to wait for the opening animation to end, however due to required quick reactions, it may be risky for challenges such as a golden strawberry run.
 
The skip can be done without needing to collect every Crystal Heart, however it's there to warn casual players that the chapter will get a significant difficulty increase, and they might not be ready for it yet.
 
== Secrets ==
 
=== Debug Mode Room ===
In the first room, it's possible to teleport to the very right side through Debug Mode, which will show a giant box with the text "DEBUG MODE :)", an intro car and a bunch of other decals at the top, as well as a snake made out of red and green bubbles. If the player goes back to the left, they can activate a secret dialog in which Granny says: "I see you have discovered Debug Mode". This is because the player doesn't activate a trigger that's right before reaching Granny, which changes the appearance of the room.
 
=== Hidden Intro Car ===
In the falling pillar room of Remembered, there's a small hidden area in the top-right that can be reached if the player takes a jellyfish from the previous room. It will reveal a little area with a hidden intro car.
 
=== Kevin Room ===
The final room of Event Horizon features a small hidden area that can be accessed by going left, when the player starts going up with the feathers towards the end. The small house is an ARG (alternate reality game) puzzle managed by Kevin himself.
 
[https://docs.google.com/document/d/1Mox9nAcN98-BLM70E0vy5sZQi14nQwQ3anzY4YFqzn0/edit This] page shows every step of the ARG which reveals various different images and hints that had to be opened through a spectrogram in a specific way. If the glitch files were put together in the proper order, it would reveal a big list of various names from the Celeste community.
 
=== Demodash Room ===
In Determination, the vertical star room has a hidden entrance in the right path that takes the player to a small room with walls of crystal spinners that can only be passed through with demodashes. This room was meant to be a homage to the demo dash, which is a major speedrunning trick that has been discovered later after releasing the game. It's also meant to be an alternate, slightly faster route to reach the next room. Since entering the room is very tricky and failing can cause a lot of time loss, this route is very underused in normal speedruns, apart from TAS or challenge runners.
 
=== Moon Berry ===
After breaking the final power box, the player can go to the left, which allows them to jump off of the floating blocks that were scattered around the massive room. They will reveal an alternate path that eventually takes to a secret room in which the player has to perform a spawn exploit to reach the next room, which is a long jellyfish challenge room. After reaching the very end, the player will find a few floating platforms and the Moon Berry floating right above them. After getting it, they can use the Badeline orb to get to the ending cutscene.
 
=== Golden Strawberry Room ===
If the player finishes the final room, while also holding a golden strawberry, they will be taken to the "true" final room with an unique appearance. The golden room is known for having a yellow/gold color grading, as well as the wavedash.ppt music playing. The room is meant to be a sort of surprise for everyone who's going for the hardest golden strawberry, however in fact, the room is very forgiving and it has several watchtowers that allow the player to check and analize the obstacles that they have to face. Despite it being an extra challenge, it's meant to be beatable through sightreading, without the need of any practice. If the player reaches the very top, they will find a Badeline orb that takes them to the ending cutscene.
 
== Trivia ==
 
* Despite Farewell being possible to play before [[The Summit]] C-Side, the chapter starts at the very end of 7C. This might have been a leftover or a reference to the chapter, as formerly Farewell was meant to be a post-game chapter available only after finishing every C-Side, but the idea was scrapped later in development, as the developers wanted more people to be able to play it.
 
** Farewell was also meant to be a pack of difficult rooms at first, before Maddy figured out a story for the chapter and added more rooms. It's speculated that the original version was meant to have only Event Horizon, Determination and Stubbornness as their checkpoints.
 
** In the game files, Farewell is referred to as "LostLevels", as it was supposed to be a hidden pack of various challenges at first. The old level name is also a reference to "Super Mario Bros.: The Lost Levels".
 
* The green flag and the sound it makes in the Golden Room is a reference to the Pico-8 flags in the summit.
 
* If the player manages to reach the Moon Berry room while also holding a golden berry, it will temporarily detach from the them and move to the next spawnpoint, as the player has to perform a death exploit to reach the next part of the challenge.
 
* The falling gate in Event Horizon is the only entity that can kill a player with invincibility on.
 
* The final cutscene reveals tiny pride flag hanging next to Madeline's computer, hinting that the protagonist might be transgender, which caught a lot of interest within the community. On November 6, 2020, Maddy Thorson [https://twitter.com/MaddyThorson/status/1324579049256136704 confirmed] that it indeed is true.
 
 
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