Farewell: Difference between revisions

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Badeline then confronts Madeline again as she lands onto a moon block platform in space, asking how she can breathe in space, but Madeline rejects her attempts at convincing her, becoming confrontational, and eventually telling her other part to leave. Past this point onwards, Madeline only has one dash, instead of two, but is also much more determined than usual.
Badeline then confronts Madeline again as she lands onto a moon block platform in space, asking how she can breathe in space, but Madeline rejects her attempts at convincing her, becoming confrontational, and eventually telling her other part to leave. Past this point onwards, Madeline only has one dash, instead of two, but is also much more determined than usual.


After navigating it through various rooms containing various new elements, such as [[Jellyfish Parachutes]], and older objects, such as [[Dream Blocks]], Madeline arrives at large room where the bird can be seen; the Power Source room. As the bird flies upwards, it seals five [[key blocks]] behind, forcing Madeline to retrieve five keys (or [[Farewell#Power Source Key Skip|skip it entirely]]). Navigating upwards using the [[Red Orb]] in the room, after all keys are unlocked, will lead to another room, where the skies will turn into a paler shade of (albeit mystic) blue. ''Joy of Remembrance'' starts playing, suggesting that Granny is just be around the corner.
After navigating through various rooms containing various new elements, such as [[Jellyfish Parachutes]], and older objects, such as [[Dream Blocks]], Madeline arrives at large room where the bird can be seen; the Power Source room. As the bird flies upwards, it seals five [[key blocks]] behind, forcing Madeline to retrieve five keys (or [[Farewell#Power Source Key Skip|skip it entirely]]). Navigating upwards using the [[Red Orb]] in the room, after all keys are unlocked, will lead to another room, where the skies will turn into a paler shade of (albeit mystic) blue. ''Joy of Remembrance'' starts playing, suggesting that Granny is just around the corner.


After making it through many more rooms, Madeline makes it to a Crystal Heart. This one is gray in color, and is named "Empty Space". The heart collection sound resembles the C-Side (golden) heart collection sound.
After making it through many more rooms, Madeline makes it to a Crystal Heart. This one is gray in color, and is named "Empty Space". The heart collection sound resembles the C-Side (golden) heart collection sound.
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''Beyond the Heart'' starts playing, and the difficulty spikes up considerably past this point. Elements from all previous chapters are now integrated; none of Chapter 9's "new" elements are included, minus [[double diamond|double diamonds]]; however, [[zippers]] have been reskinned from their Chapter 1 appearance, and spinning [[blades]] (from Chapter 5) now appear as spinning stars. A short section at the end of Event Horizon features Madeline, in [[feather]] form, chasing after the bird; however, it escapes again, leading to Determination.
''Beyond the Heart'' starts playing, and the difficulty spikes up considerably past this point. Elements from all previous chapters are now integrated; none of Chapter 9's "new" elements are included, minus [[double diamond|double diamonds]]; however, [[zippers]] have been reskinned from their Chapter 1 appearance, and spinning [[blades]] (from Chapter 5) now appear as spinning stars. A short section at the end of Event Horizon features Madeline, in [[feather]] form, chasing after the bird; however, it escapes again, leading to Determination.


Determination is almost a continuation of Event Horizon, but it reintroduces even more elements back into the game, such as [[wind]]. At the end of the final room of the chapter, a feather gauntlet, is a [[Badeline orb]]. Using this orb will boost you into Stubbornness, and into another custscene with Badeline. Throughout the course of both Event Horizon and Determination, the black hole in the background becomes darker and darker.
Determination is almost a continuation of Event Horizon, but it reintroduces even more elements back into the game, such as [[wind]]. At the end of the final room of the chapter, a feather gauntlet, is a [[Badeline orb]]. Using this orb will boost you into Stubbornness, and into another cutscene with Badeline. Throughout the course of both Event Horizon and Determination, the black hole in the background becomes darker and darker.
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
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As soon as Madeline lands, and sees Badeline again, she claims that she doesn't need her help. Badeline attempts to ask Maddy why she is still chasing the bird, but Madeline's determination starts pushing itself even further.
As soon as Madeline lands and sees Badeline again, she claims that she doesn't need her help. Badeline attempts to ask Maddy why she is still chasing the bird, but Madeline's determination starts pushing itself even further.


{{Q|All that matters is finding Granny. Then maybe I can bring her home... even if the whole universe is against me.|Madeline}}
{{Q|All that matters is finding Granny. Then maybe I can bring her home... even if the whole universe is against me.|Madeline}}