Farewell: Difference between revisions

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(Added new information, updated the soundtrack list, reworded 2 parts, and fixed some errors.)
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| sides = A-side only
| sides = A-side only
| characters = {{•}} [[Madeline]] <br> {{•}} [[Badeline]] <br> {{•}} [[Granny]] <br> {{•}} [[Bird]]
| characters = {{•}} [[Madeline]] <br> {{•}} [[Badeline]] <br> {{•}} [[Granny]] <br> {{•}} [[Bird]]
| music = {{soundtrack|album=FW|num=02|track=Fear of the Unknown}}<br>{{soundtrack|num=03|track=Joy of Remembrance}}<br>{{soundtrack|num=04|track=In Stasis}}<br>{{soundtrack|num=06|track=Beyond the Heart}}<br>{{soundtrack|num=07|track=Final Defiance}}<br>{{soundtrack|num=10|track=Farewell}}<br>{{soundtrack|num=13|track=wavedash.ppt}}
| music = {{soundtrack|album=FW|num=01|track=The Empty Space Above}}<br>{{soundtrack|num=02|track=Fear of the Unknown}}<br>{{soundtrack|num=03|track=Joy of Remembrance}}<br>{{soundtrack|num=04|track=In Stasis}}<br>{{soundtrack|num=05|track=Crash}}<br>{{soundtrack|num=06|track=Beyond the Heart}}<br>{{soundtrack|num=07|track=Final Defiance}}<br>{{soundtrack|num=08|track=Futility}}<br>{{soundtrack|num=09|track=Reconciliation}}<br>{{soundtrack|num=10|track=Farewell}}<br>{{soundtrack|num=11|track=The Woman and the Bird}}<br>{{soundtrack|num=12|track=Vovô e Vovó}}<br>{{soundtrack|num=13|track=wavedash.ppt}}
| previous = Core
| previous = Core
}}
}}
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=== Farewell ===
=== Farewell ===
This checkpoint only consists of a single room (excluding secrets), but it is by far the longest room in the game. Players can expect to take between 1.5 and 2 minutes to complete this one room. There are [[Skull Binoculars]], that let the player see most of the room, however some of it is hidden from view. The level begins with the player holding the jellyfish and being flung by the exploding fish (which, incidentally, is the first instance in the entire game where jellyfish and exploding fish are used in the same room). Then, the player must navigate through a series of electricity and jellyfish barriers, and must be careful not to let the jellyfish touch the barriers. The player gets flung by the bird, and then they grab onto another jellyfish, and then wind appears. After a short series of obstacles, the wind changes direction, so now it is pushing the player straight up. This allows the player to float in the updraft, and they can move in any of the 4 directions by pressing the movement keys. The player must avoid multiple series of obstacles, and then they must release the jellyfish to trigger a [[Touch Switch]] surrounded by electricity. After some more obstacles, they finally reach the last Power Box, which they can break in order to finally finish off this extremely long level.
This checkpoint only consists of a single room (excluding secrets), but it is by far the longest room in the game. Players can expect to take between 1.5 and 2 minutes to complete this one room. There are [[Skull Binoculars]] that let the player see some of the room, however, some of it is hidden from view. The level begins with the player holding the jellyfish and being flung by the exploding fish (which, incidentally, is the first instance in the entire game where jellyfish and exploding fish are used in the same room). Then, the player must navigate through a series of electricity and jellyfish barriers, and must be careful not to let the jellyfish touch the barriers. The player gets flung by the bird, and then they grab onto another jellyfish, and then wind appears. After a short series of obstacles, the wind changes direction, so now it is pushing the player straight up. This allows the player to float in the updraft, and they can move in any of the 4 directions by pressing the movement keys. The player must avoid multiple series of obstacles, and then they must release the jellyfish to trigger a [[Touch Switch]] surrounded by electricity. After some more obstacles, they finally reach the last Power Box, which they can break. Afterwards, the player is flung by the bird, starting off a series of boosts from it and Badeline eventually leading to a feather climb into the final Badeline boost, which finally ends this extremely long level.


This checkpoint is also the location of the Moon Berry, which is discussed in more detail in the Secrets section below.
This checkpoint is also the location of the Moon Berry, which is discussed in more detail in the Secrets section below.
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== Golden Strawberry strategies ==
== Golden Strawberry strategies ==


{{Main|Farewell Golden Strategy Guide}}
{{Main|Purgatory}}


Farewell's golden strawberry, often abbreviated to '''FWG''' (for "Farewell Golden"), is by far the most difficult to collect: as such, it is often considered the 202nd and final strawberry in the game. The number of people who have Farewell's golden strawberry is so limited that there is a [[List_of_Celeste_players_with_the_Farewell_Golden_Berry|list of people having obtained the Farewell Golden Berry]] in existence.
Farewell's golden strawberry, often abbreviated to '''FWG''' (for "Farewell Golden"), is by far the most difficult to collect: as such, it is often considered the 202nd and final strawberry in the game. The number of people who have Farewell's golden strawberry is so limited that there is a [[List_of_Celeste_players_with_the_Farewell_Golden_Berry|list of people having obtained the Farewell Golden Berry]] in existence.
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{{Main|Purgatory}}
{{Main|Purgatory}}


If the player finishes the final room, while also holding a golden strawberry, they will be taken to the "true" final room with a unique appearance. The golden room is known for having a yellow/gold color grading, as well as the ''wavedash.ppt'' music playing. The room is meant to be a sort of surprise for everyone who's going for the hardest golden strawberry, however in fact, the room is very forgiving and it has several watchtowers that allow the player to check and analyze the obstacles that they have to face. Despite it being an extra challenge, it's meant to be beatable through sight reading, without the need of any practice. the real chalange is if a person can handle the immense stress that this room gives. If the player reaches the very top, they will find a Badeline orb that takes them to the ending cutscene, and a green flag referencing the end of [[Celeste Classic|the PICO-8 version of Celeste]].
If the player finishes the final room, while also holding a golden strawberry, they will be taken to the "true" final room with a unique appearance. The golden room is known for having a yellow/gold color grading, as well as the ''wavedash.ppt'' music playing. The room is meant to be a sort of surprise for everyone who's going for the hardest golden strawberry, however in fact, the room is very forgiving and it has several watchtowers that allow the player to check and analyze the obstacles that they have to face. Despite it being an extra challenge, it's meant to be beatable through sight reading, without the need of any practice. Thus, the real challenge is if a person can handle the immense stress that this room gives. If the player reaches the very top, they will find a Badeline orb that takes them to the ending cutscene, and a green flag referencing the end of [[Celeste Classic|the PICO-8 version of Celeste]].


== Trivia ==
== Trivia ==
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* The heart gate in Event Horizon is the only entity that can kill a player with invincibility on.
* The heart gate in Event Horizon is the only entity that can kill a player with invincibility on.
* If a player completes Farewell using the main route only (i.e. ignoring secrets and speedrun paths), then there will be exactly 100 screens. There are a few screens that contain multiple respawn points (e.g. the first two tutorial rooms in Event Horizon are technically a single screen), and these screens are counted only once.
* If a player completes Farewell using the main route only (i.e. ignoring secrets and speedrun paths), then there will be exactly 100 screens. There are a few screens that contain multiple respawn points (e.g. the first two tutorial rooms in Event Horizon are technically a single screen), and these screens are counted only once.
* The final cutscene reveals tiny pride flag hanging next to Madeline's computer, hinting that the protagonist might be transgender, which caught a lot of interest within the community. On November 6, 2020, Maddy Thorson [[CW:TR|confirmed]] that it indeed is true on a ''Medium'' blog post.
* The final cutscene reveals a tiny pride flag hanging next to Madeline's computer, hinting that the protagonist might be transgender, which caught a lot of interest within the community. On November 6, 2020, Maddy Thorson [[CW:TR|confirmed]] that it indeed is true on a ''Medium'' blog post.
* During the 1.3.3.x beta phase, the hidden Demodash room has gone through multiple changes in which Maddy attempted to make the room be a more accessible speed path. The room ended up being reverted eventually, as the majority of people found the original Demo room to be a well hidden nod to the speedrun trick.
* During the 1.3.3.x beta phase, the hidden Demodash room has gone through multiple changes in which Maddy attempted to make the room be a more accessible speed path. The room ended up being reverted eventually, as the majority of people found the original Demo room to be a well hidden nod to the speedrun trick.
* The tool assisted speedrun of Farewell clocks in below 9 minutes and 45 seconds, thanks to a large variety of [[Oil skip|otherworldly]] glitches.
* The tool assisted speedrun of Farewell clocks in below 9 minutes and 45 seconds, thanks to a large variety of [[Oil skip|otherworldly]] glitches.