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{{Title|Farewell|icon=[[File:FarewellIcon.png|link=Farewell|alt=|45px|frameless]] }}
{{Interwiki-ru|Прощание}}
{{Infobox chapter
| name = Farewell
| image = [[File:
| imgcaption = ''[[Madeline]] holding a [[jellyfish]]''
| chapter = 9
| strawberries = {{Moonberry}}
| sides = A-side only
| characters = {{•}} [[Madeline]] <br> {{•}} [[Badeline]] <br> {{•}} [[Granny]] <br>
| music = {{soundtrack|album=FW|num=
| previous = Core
}}
'''Farewell''' is both the final chapter
Farewell introduces [[Wavedashes]] to the player, but also uses other
▲Farewell introduces [[Wavedashes]] to the player, but also uses other speedrun techniques such as [[Wallbounces]]. Unlike all other numbered chapters in ''Celeste'', only one side (an A-Side) is present, owing to its sheer difficulty. It is initially unlocked as soon as one of Chapter 8's sides (8A or 8B) is complete, but more than half of the chapter's checkpoints are gated off by a [[Crystal Heart Gate]] requiring fifteen hearts (all A-Sides plus 1B through 7B).
{{Sandboxpar|{{PAGENAME}}}}
▲Many characters recur in this chapter. [[Madeline]] and [[Badeline]] play major roles throughout the entirety of this chapter. The [[Bird]] becomes a central character, instead of a supporting character as it had been during all prior chapters. [[Granny]] plays a significant narrative role, forming part of the backbone of the plot behind Chapter 9. [[Theo]] makes an appearance at the end.
__TOC__
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{{Spoiler
|level=Farewell
|The beginning of Chapter 9 is the same
▲The beginning of Chapter 9 is the same thing as the end of Chapter [[7C]]. Madeline lands on a grassy platform, one which (previously) would lead up to a crystal heart. As Madeline approaches Granny, a cutscene trigger occurs, and Granny turns into a gravestone. The weather turns from sunny to gloomy, representing the sudden, unexpected shift in the plot's tone. Madeline reacts in a very sad tone, but also shows hints of anger.
{{Q|Granny... I can't believe you're gone, you old bat.|Madeline}}
Badeline then appears, confronting Madeline about how she never attended Granny's funeral (
The second Badeline orb launches Madeline into space. Badeline becomes confrontational during their ascent; Madeline explains that she's chasing the bird because it's a part of Granny. Badeline explains that Madeline is in denial
{{Q|Uhh... we're really high up.|[[Badeline]]}}
Badeline then confronts Madeline again as she lands
After navigating
After making it through many more rooms, Madeline makes it to a gray Crystal Heart
{{Spoiler inline
|Upon collecting the crystal heart, the music starts glitching out (mildly), and the [[Bird]] flies by, making it across the screen left to right. Madeline then realizes that even though the "level" ''(per se)'' is over, she could still try going on,
{{Q|Wait no... this can't be the end.|Madeline}}
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Madeline then forcibly shatters the heart, and recalls how Granny must still be "somewhere out there". She becomes even more determined than before.
As Madeline continues right towards the Event Horizon checkpoint, the room starts glitching out, and the background turns into a black hole for a fraction of a second. ''In Stasis''
}}}}
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
|
The next room contains an Internet café and an [[intro car]]. Entering the Internet café will allow Madeline to turn on what looks like
The Bird manages to force Madeline off itself, and subsequently flies away, leaving Madeline alone on another platform. The mountain climber wonders whether [[Badeline|her other part]] was right, but her determination ultimately soars through. Another strike of thunder turns the level's theme into the "glitch"
{{Q|Well, we don't need [[Bird|their]] help, right Granny? Don't worry, I won't give up on you! I'll catch that stupid bird and set you free.|Madeline}}
''Beyond the Heart'' starts playing, and the difficulty spikes
Determination is almost a continuation of Event Horizon, but it reintroduces even more elements
}}
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
|
As
{{Q|All that matters is finding Granny. Then maybe I can bring her home... even if the whole universe is against me.|Madeline}}
Badeline attempts to convince her that she is dreaming
{{Q|We're in space chasing a mysterious bird. None of this is real. You're dreaming.|Badeline}}
The music ''Final Defiance'', which is much more monotonous and empty than the previous tracks, and which merely
The first room of Reconciliation is the final Cassette Tape room. Throughout
}}
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
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Madeline finally manages to trap and catch the [[Bird]] in the first room of Reconciliation. A tune, {{soundtrack|num=09|track=Futility}}, plays as both Madeline and the Bird
{{Q|If you have to go, then... take me with you.|[[Madeline]], to the Bird}}
[[Badeline]] then
Madeline
{{Q|This place is so weird...|[[Badeline]]}}
Madeline then
Badeline then
Upon completion, Badeline will ask her to say goodbye on her behalf
{{Q|Say goodbye to [Granny] for me.|[[Badeline]]}}
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{{Spoiler inline|tag=Show/hide content (spoilers ahead!)
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[[File:Farewell-end-computer.png|300px|thumb|Madeline at the computer talking to Theo.]]▼
Madeline lands on some clouds, presumably in heaven. She gets excited when she sees Granny, but she does end up commenting about how she is in a dream. Granny refutes her point.
▲[[File:Farewell-end-computer.png|300px|thumb|Madeline at the computer talking to Theo.]]
{{Q|So what? That didn't stop you from coming all this way. You finally found me, and now you care that it's just a dream?|[[Granny]]}}
Madeline then apologizes for not attending her funeral, to which Granny starts laughing, stating that funerals are for "all you suckers stuck living without me". The mountain climber
''(Later, after Madeline wakes up...)''
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[[File:Farewell-end-attachment.png|300px|thumb|[[Granny|Celia]] and Carlos at Celeste Mountain.]]
Madeline is on a video call with [[Theo]]. She
Several [[easter eggs]]
}}
== Gameplay ==
''This section is still a work in progress!''
=== Start ===
Aside from a few trivial [[clouds]] and floating platforms, the first checkpoint doesn't feature any gameplay. It mainly serves as a plot-development chapter introducing much of what makes Farewell itself; see [[#Plot]] for details.
=== Singular ===
The [[Golden Strawberry]] can be found at the start of this checkpoint. The first room introduces the [[Dash Refill|Double-Dash Crystal]], an object that gives the player two dashes, albeit only once (Madeline only gets 1 dash back when touching the ground). The first three rooms of the checkpoint are fairly straightforward, but the next three are much harder, rivaling the difficulty of many C-Side rooms. This is likely because the developers wanted to dissuade people from trying Farewell before their skill level is high enough.
In the seventh room, the player is introduced to [[Pufferfish]], also known as "Exploding Fish" after their primary property. The second half of this checkpoint includes many rooms that showcase the various properties of the fish.
=== Power Source ===
At the start of this checkpoint, the game introduces [[Jellyfish Parachutes]] to the player. The first room has a noticeable split path. The top one is intended for speedrunners, as it requires a [[wavedashes|wavedash]] to pass, and the game has not taught the player wavedashes yet. Then, there are a few more rooms teaching the player properties of the jellyfish, and then the player reaches a huge room with electricity everywhere. A red bubble appears, and the player must find 5 keys to clear the path for the [[red bubble]] to travel upwards. Once the player finds their way through the maze and clears out the electricity, they gain access to five rooms, each with a key at the end. These rooms further teach the player various techniques with the jellyfish. Taking the red bubble upward and out of the maze ends this checkpoint.
=== Remembered ===
When the player reaches this checkpoint, the background turns from a dark indigo to a lighter blue and the music changes. They must clear a new gauntlet of rooms, most containing a jellyfish or an exploding fish. These rooms are very difficult, even harder than most B-side rooms. The end of the checkpoint is marked by a fake gray [[Crystal Heart]], entitled "Empty Space".
=== Event Horizon ===
At the start of this checkpoint, the game starts glitching, with the background briefly flickering to a dark void. In the very first room, the player is greeted with a Heart Gate, requiring 15 hearts to pass (so the player must collect all 8 blue hearts and must complete all the B-sides except {{ch|8B}}). However, [[#Crystal Heart Gate Skip|it is bypassable]]. In the second room, the player reaches the "Internet Café", which shows them a humorous presentation teaching them how to wavedash. Next, they must clear three tutorial sections, where there is an image of Madeline on the screen showing the player exactly how to complete them. After catching the bird, lightning strikes, and the level permanently enters the "glitch" state. After this, the levels utilize mechanics throughout essentially every previous chapter (although not including the jellyfish and exploding fish), and are ever more difficult.
=== Determination ===
This checkpoint is essentially a continuation of the previous checkpoint, Event Horizon. Both checkpoints involve various gameplay mechanics, utilizing almost every mechanic introduced to them throughout the game in new and creative ways. This checkpoint and Event Horizon are considered the most difficult checkpoints in Farewell.
=== Stubbornness ===
When the player reaches this checkpoint, the background becomes darker and the music becomes quiet and ominous. The player is re-introduced to the cassette blocks from the B-sides, except this time, there are 4 different colors instead of two. The player then must complete a series of challenges based on the new [[cassette blocks]]. The last three rooms feature a different tempo than the default, which is the first time in the game this has occurred. This checkpoint is relatively short compared to the other checkpoints in the chapter, only containing 7 rooms.
=== Reconciliation ===
Continuing off the previous checkpoint, the first room is another cassette block screen. However, it ends with the player catching the bird again, and after a discussion with Badeline, the background lights up. The player must now clear a long series of levels, and they are reintroduced to the Jellyfish and Exploding Fish, mechanics not seen since the Remembered checkpoint. The first half of the checkpoint is a relative break in difficulty, although these levels are not "free" by any means. The second half introduces some harder rooms utilizing these mechanics. The background vortex gradually gets lighter as the player advances, ending in a bright pink. Meanwhile, the music also progresses through four stages, each more intense than the last.
=== Farewell ===
This checkpoint only consists of a single room (excluding secrets), but it is the longest room in the game. Players can expect to take between 1.5 and 2 hours to complete this room for the first time. There are [[Skull Binoculars]] that let the player see some of the room. The level begins with the player holding the jellyfish and being flung by the exploding fish (which, coincidentally, is the first instance in the entire game where jellyfish and exploding fish are used in the same room). Then, the player must navigate through a series of electricity and jellyfish barriers and be careful not to let the jellyfish touch the barriers. The player gets flung by the bird, and then they grab onto another jellyfish, and then [[wind]] appears. After a short series of obstacles, the wind starts pushing the player straight up. This allows the player to float in the updraft with the jellyfish. Thus, the player can move in any direction by pressing the corresponding movement keys. They must avoid a series of obstacles, then release the jellyfish to trigger [[touch switches]] surrounded by electricity. Afterwards, they finally reach the last Power Box, which they can break. After that, the player is flung by the bird, starting a series of boosts from it and Badeline eventually leading to a feather climb into the final Badeline boost, finally ending this extremely long chapter.
This checkpoint is also the location of the [[#Moon Berry|Moon Berry]].
== Music ==
{{Main|Celeste: Farewell OST}}
Unlike all prior chapters, Farewell has its [[Celeste: Farewell OST|own OST album]], composed of thirteen distinct tracks (six serving as the primary soundtrack for this level). Additionally, their leitmotifs are quite distinct from earlier chapters, because the chapter takes place in space.
== Speedrun strategies ==
=== Power Source Key Skip ===
{{Also|Farewell Golden Strawberry strategy guide}}
Taking a previous jelly into the Power Source hub removes the need to take the roundabout route, by having to collect the pink crystal in order to hit the power box. Instead of that, you can do a [[Vators|jellyvator]] through the tight gap into the small hole with the box in it. This speeds up the process of removing the electricity, however it's only a part of the speedrun strategy. Dying means having to take a slower route to unlock another jellyfish.▼
▲Taking a previous jelly into the Power Source hub
After the player has collected the double dash, they can jump off of the floating platforms with the jellyfish, and get to the top route, where normally they'd have to collect a key. After that they need to stay in the middle of the small hole right next to the spikes, jump, throw the jellyfish into the tight tunnel, quickly move back to the red bubble, and regrab the jelly by dashing upwards into it, before it goes too low. It allows the player to completely ignore the need to collect any of the keys, and go through a secret path on the right which takes them straight into Remembered (the next checkpoint).▼
▲After the player has collected the double dash, they can jump off
=== Crystal Heart Gate Skip ===
If the player starts at the beginning of the giant piece of ground with the
The skip can be done without
=== Dash Trigger Skip ===
Dash Trigger Skip (DTS or Oil Skip) allows the player to have 2 dashes through most of the chapter (up until Stubbornness), making it much easier and faster. Typically the ability to regain two dashes upon touching the ground is removed after the dialogue with Badeline in space. However the dash trigger that changes the player inventory to have 1 dash is circumvented here.
== Golden Strawberry strategies ==
{{Main|Farewell Golden Strawberry strategy guide}}
Farewell's golden strawberry, often abbreviated to '''FWG''' (for "Farewell Golden"), is for most the hardest to collect: as such, it is often considered the 202nd and final strawberry in the game. The number of people who have Farewell's golden strawberry is so limited that there is a [[List_of_Celeste_players_with_the_Farewell_Golden_Berry|list of people having obtained the Farewell Golden Berry]] in existence.
▲The skip can be done without needing to collect every Crystal Heart, however it's there to warn casual players that the chapter will get a significant difficulty increase, and they might not be ready for it yet.
== Secrets ==
=== Debug Mode Room ===
In the first room, it's possible to teleport to the very right side through Debug Mode, which will show a giant box with the text "DEBUG MODE :)", an [[intro car]], and a bunch of other decals at the top, as well as a snake made out of red and green bubbles. If the player goes back to the left, they can activate a secret dialog in which Granny says: "I see you have discovered Debug Mode". This is because the player doesn't activate a trigger that's right before reaching Granny, which changes the room's appearance
=== Hidden Intro Car ===
In the falling pillar room of Remembered, there's a small hidden area in the top-right that can be reached if the player takes a jellyfish from the previous room. It will reveal a little
=== Kevin Room ===
{{Main|Kevin Room ARG}}
The final room of Event Horizon features a small hidden area that can be accessed by going left
The ARG reveals various
=== Demodash Room ===
In Determination, the vertical star room has a hidden entrance in the right path that takes the player to a small, seemingly impossible room with walls of crystal spinners that can only be passed through with demodashes. This room was meant to be a homage to the
=== Moon Berry ===
After breaking the final power box, the player can go to the left, which allows them to jump off
=== Golden Strawberry Room ===
{{Main|Farewell Golden Strawberry strategy guide}}
If the player finishes the final room, while also holding a golden strawberry, they will be taken to the "true" final room with an unique appearance. The golden room is known for having a yellow/gold color grading, as well as the ''wavedash.ppt'' music playing. The room is meant to be a sort of surprise for everyone who's going for the hardest golden strawberry, however in fact, the room is very forgiving and it has several watchtowers that allow the player to check and analyze the obstacles that they have to face. Despite it being an extra challenge, it's meant to be beatable through sight reading, without the need of any practice. If the player reaches the very top, they will find a Badeline orb that takes them to the ending cutscene, and a green flag referencing the end of [[Celeste Classic|the PICO-8 version of Celeste]].▼
▲If the player finishes the final room
== Trivia ==
* Despite Farewell being possible to play before
** Farewell was
** In the game files, Farewell is referred to as "LostLevels", as it was initially supposed to be a hidden pack of various challenges
* The green flag
* If the player manages to reach the Moon Berry room while also holding a golden berry, it will temporarily detach from
* The falling heart gate in Event Horizon is the only entity that can kill a player with invincibility
* In the main route (ignoring secrets and speedrun paths) are exactly 100 screens. A few screens contain multiple respawn points (e.g., the first two tutorial rooms in Event Horizon are technically a single screen), yet, they are counted only once.
* The final cutscene reveals a tiny pride flag and a trans flag hanging next to Madeline's computer, hinting that [[Madeline|the protagonist]] might be transgender, which caught a lot of interest within the community. On November 6, 2020, Maddy Thorson [
* During the 1.3.3.x beta phase, the hidden Demodash room has undergone multiple changes to make the room a more accessible speed path. They ended up being reverted eventually, as most people found the original Demo room to be a well-hidden nod to the speedrun trick.
* The tool-assisted speedrun of Farewell with the Super dashing [[Variant Mode|variant]] on clocks in '''below 4 minutes''', thanks to a large variety of otherworldly glitches, exceeding the speed of {{Tooltip|light|the camera}} on multiple occasions.
== Notes ==
<references />
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