Entities: Difference between revisions

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m (try decapitalization so it actually links)
(wall boosters and ice walls are also in 8b)
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|An Ice Wall has all the properties of a standard wall, except you cannot grab them, meaning you can still wall kick, wall bounce, [[Neutral jumps|neutral]], etc. off them.
|An Ice Wall has all the properties of a standard wall, except you cannot grab them, meaning you can still wall kick, wall bounce, [[Neutral jumps|neutral]], etc. off them.
In [[Core]], it only exists while in "cold" mode; it is replaced by Conveyor Walls in "hot" mode.
In [[Core]], it only exists while in "cold" mode; it is replaced by Conveyor Walls in "hot" mode.
|{{Ch|8|9}}}}
|{{Ch|8A|8B|9}}}}


{{Mechanic|Introcar.gif|Intro Car|
{{Mechanic|Introcar.gif|Intro Car|
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|A conveyor belt that propels Madeline upwards. If she ungrabs at the right time, it can launch her a relatively significant distance upwards.
|A conveyor belt that propels Madeline upwards. If she ungrabs at the right time, it can launch her a relatively significant distance upwards.
In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Walls while in "cold" mode.
In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Walls while in "cold" mode.
|{{Ch|8|9}}}}
|{{Ch|8a|8b|9}}}}


{{Mechanic|Celeste water float.gif|Water|
{{Mechanic|Celeste water float.gif|Water|