Entities: Difference between revisions
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m (try decapitalization so it actually links) |
(wall boosters and ice walls are also in 8b) |
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|An Ice Wall has all the properties of a standard wall, except you cannot grab them, meaning you can still wall kick, wall bounce, [[Neutral jumps|neutral]], etc. off them. |
|An Ice Wall has all the properties of a standard wall, except you cannot grab them, meaning you can still wall kick, wall bounce, [[Neutral jumps|neutral]], etc. off them. |
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In [[Core]], it only exists while in "cold" mode; it is replaced by Conveyor Walls in "hot" mode. |
In [[Core]], it only exists while in "cold" mode; it is replaced by Conveyor Walls in "hot" mode. |
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|{{Ch| |
|{{Ch|8A|8B|9}}}} |
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{{Mechanic|Introcar.gif|Intro Car| |
{{Mechanic|Introcar.gif|Intro Car| |
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|A conveyor belt that propels Madeline upwards. If she ungrabs at the right time, it can launch her a relatively significant distance upwards. |
|A conveyor belt that propels Madeline upwards. If she ungrabs at the right time, it can launch her a relatively significant distance upwards. |
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In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Walls while in "cold" mode. |
In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Walls while in "cold" mode. |
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|{{Ch| |
|{{Ch|8a|8b|9}}}} |
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{{Mechanic|Celeste water float.gif|Water| |
{{Mechanic|Celeste water float.gif|Water| |