Entities: Difference between revisions
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Swapped the placement of some Entity Name and Alternate Name fields, in green/red boosters, move blocks, zip movers, bounce blocks and trigger spikes. Also tweaked the bounce block descriptions to fit with them both being different versions of bounce blocks. Also adjusted the Barrier entry to say Seeker Barrier instead |
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|{{Ch|2}}}} |
|{{Ch|2}}}} |
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{{Mechanic|Celeste barrier.gif|Barriers| |
{{Mechanic|Celeste barrier.gif|Seeker Barriers| |
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|Barriers are nonlethal, walk-through, and transparent entities that forbid [[Seeker]]s from going through, propelling them off, and destroy [[Jellyfish]] on contact. |
|Barriers are nonlethal, walk-through, and transparent entities that forbid [[Seeker]]s from going through, propelling them off, and destroy [[Jellyfish]] on contact. |
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|{{Ch|5|9}}}} |
|{{Ch|5|9}}}} |
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|Blue Torches are off by default, but light up when Madeline touches them. They are primarily found in dark areas in Mirror Temple. |
|Blue Torches are off by default, but light up when Madeline touches them. They are primarily found in dark areas in Mirror Temple. |
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|{{Ch|5}}}} |
|{{Ch|5}}}} |
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{{Mechanic|Celeste prologue bridge.jpg|Bridge| |
{{Mechanic|Celeste prologue bridge.jpg|Bridge| |
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|Clutter switches clean up all clutter associated with the switch (determined by the clutter type on it). There are three clutter switches, each corresponding to one type of clutter. |
|Clutter switches clean up all clutter associated with the switch (determined by the clutter type on it). There are three clutter switches, each corresponding to one type of clutter. |
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|{{Ch|3a}}|sort=2-cs}} |
|{{Ch|3a}}|sort=2-cs}} |
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{{Mechanic|Coreswitchcombined.jpg|Core Switch| |
{{Mechanic|Coreswitchcombined.jpg|Core Switch| |
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|Dust Bunnies are lethal obstacles, black in color but outlined in red. They can be static or moving, effectively acting the same way as either [[blades]] or [[spinners]]. They are prevalent in {{ch|3|lf=1}}. [[Mr. Oshiro]] emits them when stressed. |
|Dust Bunnies are lethal obstacles, black in color but outlined in red. They can be static or moving, effectively acting the same way as either [[blades]] or [[spinners]]. They are prevalent in {{ch|3|lf=1}}. [[Mr. Oshiro]] emits them when stressed. |
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|{{Ch|3|7a|7b|9}}|sort=2-db}} |
|{{Ch|3|7a|7b|9}}|sort=2-db}} |
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{{Mechanic|Celeste dust tendrils.gif|Dust Triggers|Trigger Spikes |
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{{Mechanic|Celeste falling ground.gif|Falling Block|Collapsing Block |
{{Mechanic|Celeste falling ground.gif|Falling Block|Collapsing Block |
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|{{Ch|1|2|3|4|5|6|7|8|9}}<br><br>''(All sides,<br>if unlocked)}} |
|{{Ch|1|2|3|4|5|6|7|8|9}}<br><br>''(All sides,<br>if unlocked)}} |
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{{Mechanic|Celeste green bubble.gif|Green |
{{Mechanic|Celeste green bubble.gif|Green Booster|Green Bubble |
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|Green bubbles give Madeline a short boost in any of the eight compass directions. They also refill her dash(es). |
|Green bubbles give Madeline a short boost in any of the eight compass directions. They also refill her dash(es). |
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|{{Ch|4|7|9}}}} |
|{{Ch|4|7|9}}}} |
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In [[Core]], it only exists while in "cold" mode; it is replaced by Fireballs in "hot" mode. |
In [[Core]], it only exists while in "cold" mode; it is replaced by Fireballs in "hot" mode. |
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|{{Ch|8|9}}}} |
|{{Ch|8|9}}}} |
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{{Mechanic|Celeste ice wall.gif|Ice Wall| |
{{Mechanic|Celeste ice wall.gif|Ice Wall| |
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|All except {{Ch|Ep}}|sort=!oneway}} |
|All except {{Ch|Ep}}|sort=!oneway}} |
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{{Mechanic|Celeste kevin block.gif|Kevin |
{{Mechanic|Celeste kevin block.gif|Kevin|Kevin Block<br>Covert Block<br>''{{Tooltip|Crush Block|internal name}}'' |
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|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block slowly returns to its original position. |
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block slowly returns to its original position. |
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|{{Ch|6|8B|8C|9}}}} |
|{{Ch|6|8B|8C|9}}}} |
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|{{Ch|3|5|7|9}}}} |
|{{Ch|3|5|7|9}}}} |
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{{Mechanic|Celeste moving block.gif| |
{{Mechanic|Celeste moving block.gif|Move Block|Moving Block |
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|Move Blocks are black, with a blue arrow in the middle. Grabbing or stepping on the block will activate it, turning the arrow green and making the block move in whatever direction the arrow is pointing. Some moving blocks have blue sides, allowing Madeline to control the block by standing on/grabbing the side and pressing a direction perpendicular to the direction the arrow is pointing. If a Move Block hits a wall for too long, the arrow will turn into a red X and the block will shatter, respawning at its original position shortly afterward. |
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|{{Ch|4|7|9}}}} |
|{{Ch|4|7|9}}}} |
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|{{Ch|9}}}} |
|{{Ch|9}}}} |
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{{Mechanic|Celeste red orb.gif|Red |
{{Mechanic|Celeste red orb.gif|Red Booster|Red Bubble |
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|Red bubbles act similarly to Green bubbles, but unlike the latter, which only offer a quick burst of movement, a Red bubble will continue to propel Madeline in whatever direction she initially chose until Madeline hits a wall or cancels the bubble with a dash. |
|Red bubbles act similarly to Green bubbles, but unlike the latter, which only offer a quick burst of movement, a Red bubble will continue to propel Madeline in whatever direction she initially chose until Madeline hits a wall or cancels the bubble with a dash. |
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|{{Ch|5|7}}}} |
|{{Ch|5|7}}}} |
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|A Theo Crystal is a throwable entity that appears in the last checkpoints of {{ch|5A}} and {{ch|5B}}. It must be carried to the exit to progress, as Gold temple gates automatically open only when a Theo Crystal is near. It can activate touch switches and dash switches, and it also interferes with Seekers' trajectory. |
|A Theo Crystal is a throwable entity that appears in the last checkpoints of {{ch|5A}} and {{ch|5B}}. It must be carried to the exit to progress, as Gold temple gates automatically open only when a Theo Crystal is near. It can activate touch switches and dash switches, and it also interferes with Seekers' trajectory. |
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|{{Ch|5A|5B}}}} |
|{{Ch|5A|5B}}}} |
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{{Mechanic|Celeste touch platform.gif|Touch Switch Gate|Shield Platform |
{{Mechanic|Celeste touch platform.gif|Touch Switch Gate|Shield Platform |
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|{{Ch|1B|2|3|4|5|6|7|8|9}}}} |
|{{Ch|1B|2|3|4|5|6|7|8|9}}}} |
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{{Mechanic|Celeste |
{{Mechanic|Celeste dust tendrils.gif|Trigger Spikes|Dust Triggers |
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{{Mechanic|Celeste fire wall.gif|Wall Booster|Conveyor Belt<br>Conveyor Wall |
{{Mechanic|Celeste fire wall.gif|Wall Booster|Conveyor Belt<br>Conveyor Wall |
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|This block can be found in the secret [[Crystal Heart]] room of {{ch|4|lf=1}}. Crouching for long enough causes Madeline to fall through the block and walk on the background tiles until the heart is collected. This is a reference to an identical mechanic in the video game ''{{w|Super Mario Bros. 3}}''. |
|This block can be found in the secret [[Crystal Heart]] room of {{ch|4|lf=1}}. Crouching for long enough causes Madeline to fall through the block and walk on the background tiles until the heart is collected. This is a reference to an identical mechanic in the video game ''{{w|Super Mario Bros. 3}}''. |
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|{{Ch|4A}}}} |
|{{Ch|4A}}}} |
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{{Mechanic|Celeste traffic block.gif|Zip Mover|Traffic Light Block<br>Zipper |
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⚫ | |Zip Movers are grey and attached to a conveyor. Standing on or grabbing the block will activate it, causing it to rapidly accelerate along its track before rapidly stopping at the end. Afterward, it will slowly move back to its initial position, where it can be activated again. Madeline can use this to gain momentum by jumping at the last moment. |
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