Entities: Difference between revisions

From Celeste Wiki
11 bytes removed ,  1 month ago
add link
(clarify, and capitalization)
(add link)
(7 intermediate revisions by 2 users not shown)
Line 1:
{{Ambox|type=move|text=This article was recently renamed from Mechanics to Entities following community consensus. {{Celinkord}}|date=April 4, 2024}}
This table can be sorted in alphabetical order or by the chapter of the first appearance, in either ascending or descending order. To do so, press the corresponding header cell. Note that some objects in {{ch|9|lf=1}} are just reskins of objects appearing earlier, and they are not listed as separate entries.
 
This table can be sorted in alphabetical order or by the chapter of the first appearance, in either ascending or descending order., To do so,by presspressing the corresponding header cell. Note that some objectsentities in {{ch|9|lf=1}} are just reskins of objectsentities appearing earlier, and they are not listed as separate entriesseparately.
'''Warning''': This table is not 100% complete or accurate. If you spot an error, feel free to correct it by [[Special:EditPage/Mechanics|editing this page]].
 
'''Warning''': This table ismay not be 100% complete or accurate. If you spot an error, feel free toplease correct it by [[Special:EditPage/MechanicsEntities|editing this page]].
For a more exhaustive list, consider visiting [https://github.com/EverestAPI/Resources/wiki/Entity-and-Trigger-Documentation the GitHub modding wiki page].
 
For a morelist exhaustiveof listentities from a technical perspective, consider visiting [https://github.com/EverestAPI/Resources/wiki/Entity-and-Trigger-Documentation the GitHub modding wiki page].
 
{| class="wikitable sortable"
! colspan="5" class="table-font" | Obstacles and ObjectsEntities in ''Celeste''
|-
! colspan="1" class="table-font unsortable" | Image
! colspan="1" class="table-font" | ObjectEntity name
! colspan="1" class="table-font unsortable" | Alternative names
! colspan="1" class="table-font unsortable" style="min-width:240px" | Summary
Line 15 ⟶ 17:
 
{{Mechanic|Celeste badeline boss.gif|Badeline Boss|
|A Badeline Boss is a boss who attacks Madeline using laser-like beams and red projectiles that kill on contact. Every timeWhenever a Badeline Boss is hit, by moving sufficiently close to her, she either moves to another point within the room or flies to the next one.
|{{Ch|6a|6b}}}}
 
Line 23 ⟶ 25:
 
{{Mechanic|Baddy Chaser.png|Badeline Chaser|
|Badeline Chasers spawn behind Madeline or another Badeline Chaser, and follow her, ignoring any collision, either three seconds behind either Madeline or (if there are multiple Badeline Chasers) one second behind the previous Badeline Chaser. Up to five can spawn in vanilla ''Celeste''. They spawn as soon as Madeline starts moving in a room with them, and will kill her on contact.
|{{Ch|2}}}}
 
{{Mechanic|Celeste barrier.gif|Barriers|
|Barriers are nonlethal, walk-through, and transparent objectsentities that forbid [[Seeker]]s from going through, propelling them off, and destroy [[Jellyfish]] on contact.
|{{Ch|5|9}}}}
 
{{Mechanic|Celeste farewell bird.gif|Bird|Birb
|The Bird, as an interactable objectentity in Farewell, flings Madeline rightwards whenever she is in its range, refilling her dash.
|{{Ch|9}}}}
 
{{Mechanic|Celeste Blades.gif|BladesBlade|{{Tooltip|StarsStar|chapter 9}}
|Blades, and Stars (a retextured version of Blades), spin either following a line or in a circular motion, killing [[Madeline]] if she ends up touching it.
|{{Ch|5|7|9}}}}
Line 42 ⟶ 44:
|{{Ch|5}}}}
 
{{Mechanic|Celeste prologue bridge.jpg|Bridge|Collapsing Bridge
|A bridge exists near [[Granny]]'s shack, which you need to cross in order to proceed. In Prologue, it ends up collapsing, forcing Madeline to dash. The Epilogue version of it is reinforced with planks and is more durable.
|{{Ch|Pr|Ep}}|sort=?bridge}}
 
{{Mechanic|Bumpers cold.gif|BumpersBumper|''{{Tooltip|Sparkly Platforms|joke name}}''
|Bumpers are circular brown platforms with blue borders and serious faces that bounce the player in the direction the player touches. Bumpers temporarily shrink and switch off for a fraction of a second before reactivating each time a bumper is touched. When in "hot" mode in {{ch|8|lf=1}}, Bumpers become angry and gain spikes, killing Madeline upon contact.
|{{Ch|6|8}}}}
 
{{Mechanic|Bumpers hot.gif|BumpersBumper (hot)|AngryFire BumpersBumper<br>Fire BumpersSun
|Hot Bumpers exist only in "hot" mode in {{ch|8|lf=1}}. Unlike regular bumpers, Hot Bumpers kill Madeline instantly if she touches them.
|{{Ch|8}}}}
Line 58 ⟶ 60:
|{{Ch|1|2|3|4|5|6|7|8}}<br><br>''(A-Sides)''}}
 
{{Mechanic|Cassetteblocks.gif|Cassette BlocksBlock|''{{Tooltip|Alternating Platforms|joke name}}''<br>Rhythm BlocksBlock
|Cassette Blocks are alternating blocks which shift to a beat. They are often paired with 8-bit versions of a chapter's music. They appear in all Cassette Tape rooms, the last room of every [[B-Side]], and Chapter 9, where they also appear in three-color (blue, pink, yellow) and four-color (blue, pink, yellow, green) variants. Only one color is active at a time: for example, when a block switches to pink, Madeline will fall through the blue block she was standing on before. Cassette Blocks may also contain spikes on them, which kill the player on contact.
|{{Ch|1|2|3|4|5|6|7|8|9}}<br><br>''(All except<br>[[C-Side]]s)''}}
Line 66 ⟶ 68:
|{{Ch|7A|7B}}}}
 
{{Mechanic|Celeste Clouds.gif|CloudsCloud|
|Clouds are bouncy platforms which first squish downwards when Madeline lands on one, and then launch her upwards. Buffering a jump while standing on a cloud allows Madeline to gain large amounts of height. Blue/White Clouds are permanently seated, while Pink Clouds despawn after propelling Madeline upwards (and subsequently respawn).
|{{Ch|4|7|8B|9}}}}
 
{{Mechanic|Celeste clutter.gif|Clutter|Junk
|Clutter refersis to objectstiles liberally placed in the [[Celestial Resort]]. There are three types of clutter in ''Celeste'': books, clothes, and boxes. Pressing a switch for the corresponding type of clutter will remove all clutter of that type from the level.
|{{Ch|3a|3b}}|sort=2-c}}<!-- don't mind sort keys messed up -->
 
{{Mechanic|Celeste clutter switch.gif|Clutter Switch|
|Clutter switches clean up all clutter associated with the switch (determined by the objectclutter depictedtype on it). There are three clutter switches, each one corresponding to one type of clutter.
|{{Ch|3a}}|sort=2-cs}}
 
{{Mechanic|Celeste fire platform.gif|Core Block|Bounce Block
|Fire platforms are the much more active form of Core Blocks. When Madeline stands on or grabs onto one, the platform will gently movemoves alongside Madeline for a moment before slinging in the opposite direction, flinging Madeline away.
In [[Core]], it only exists while in "hot" mode; it is replaced by Ice Platforms in "cold" mode.
|{{Ch|8|9}}}}
 
{{Mechanic|Coreswitchcombined.jpg|Core SwitchesSwitch|
|A switch that permits toggling between "hot" mode and "cold" mode in Chapter 8: {{Ch|8|lf=1}}. Some switches are "bidirectional", allowing switching between hot and cold mode; others are unidirectional, only allowing switching 'to' hot mode or 'to' cold mode, deactivating afterwards.
|{{Ch|8}}}}
 
{{Mechanic|Crumble blocks.gif|Crumble BlocksBlock|Disappearing PlatformsPlatform
|GrayCrumble Blocks are gray, unstable platforms which disintegrate shortly after Madeline either grabs itthem or stands on itthem, and vanish instantly if Madeline jumps off. They respawn a few seconds later.
|{{ch|1|2|3|4|5|6|7|8|9}}}}
 
Line 100 ⟶ 102:
 
{{Mechanic|Celeste smashable wall.gif|Dash Block|Smashable Wall
|A Dash Block looks similar to other tiles it'sits adjacent totiles, but can beis distinguisheddistinguishable based on its weird texture. Dashing at them breaks them, usually uncovering secret paths or strawberries.
|{{Ch|1A|2A|3A|4A|5A|6A|7A|8A|9}}}}
 
{{Mechanic|Celeste dash crystal.gif|Dash RefillsRefill|Dash CrystalsCrystal
|A diamond which, upon touching, if Madeline isn't at her full number of dashes or if her stamina is running low, will refill her dashes to the maximum possible (or one dash in {{Ch|9|lf=1}}), and her [[stamina]] to the maximum value of 110.
|{{Ch|1|2|3|4|5|6|7|8|9}}}}
 
{{Mechanic|Doublecrystal.jpg|Double Dash RefillsRefill|Double Dash CrystalsCrystal
|A double diamond which, upon touching, if Madeline doesn't already have two dashes or is running low on stamina, will refill her dashes to 2 regardless of her maximum number of dashes, and refill her [[stamina]] to the maximum value of 110. This dash will not refill itself after Madeline uses it up.
|{{Ch|9}}}}
Line 120 ⟶ 122:
 
{{Mechanic|Celeste dust bunnies.gif|Dust Bunnies|''{{Tooltip|Sludge|controversial name}}''
|LethalDust Bunnies are lethal obstacles, black in color but outlined in red. obstaclesThey thatcan be static or moving, effectively actacting the same way as either [[blades]] or [[spinners]]. They are extremely commonprevalent in {{ch|3|lf=1}}. [[Mr. Oshiro]] emits them when stressed.
|{{Ch|3|7a|7b|9}}|sort=2-db}}
 
{{Mechanic|Celeste dust tendrils.gif|Dust Triggers|Trigger Spikes
|RedDust hairsTriggers thatare appearred hairs on surfaces, such as walls and ground. Madeline can touch them just fine, but after touchingleaving them, they transform into lethal dust bunnies, which are lethal.
|{{Ch|3|7a|7b|9}}|sort=2-dt}}
 
{{Mechanic|Celeste electricityfalling ground.gif|ElectricityFalling Block|LightningCollapsing Block
|Some usually unmarked blocks can fall either when Madeline crosses a trigger or interacts with them (grabs or lands on them). These often appear like any other block, and may have spikes or other objectshazards attached to them.
|Electricity blocks Madeline's advance in Farewell, killing her upon contact. It can be removed by destroying the Electric Box in the room.
|{{Ch|9}}}}
 
{{Mechanic|Celeste electric box.gif|Electric Box|Lightning Breaker Box<br>Generator
|Electric Boxes are found exclusively in Chapter 9, in Power Source, Reconciliation, and Farewell checkpoints. Dashing into it twice will destroy it, eliminating all electricity in the room. Destroying the box will also restore your dash.
|{{Ch|9}}}}
 
{{Mechanic|Celeste falling ground.gif|Falling Blocks|Collapsing Blocks
|Some usually unmarked blocks can fall either when Madeline crosses a trigger or interacts with them (grabs or lands on them). These often appear like any other block, and may have spikes or other objects attached to them.
|All except {{ch|Ep}}|sort=!allfall}}
 
{{Mechanic|Celeste feather.gif|Feather|
|Feathers are special itemsentities which put Madeline into feather mode for approximately five seconds. In feather mode, Madeline is constantly moving, and can go in any direction (compass directions on the keyboard, unlimited on the controller). She is also not affected by gravity during this time.
|{{Ch|6|7|8|9}}}}
 
Line 153 ⟶ 147:
 
{{Mechanic|Golden berry.jpg|Golden Berry|Goldberry
|A Golden Berry is an unusual collectible that is unlocked when {{ch|8B|lf=1}} is completed. Once unlocked, they can be seen in every gameplay chapter already beaten. When grabbed, the player must complete the whole chapter ({{c|a [[Farewell#Golden_Strawberry_Room|bit more]] in Farewell}}) without dying to have it collected. If the player dies, they will be sent back to the room they grabbed it, and it must be grabbed again.
|{{Ch|1|2|3|4|5|6|7|8|9}}<br><br>''(All sides,<br>if unlocked)}}
 
{{Mechanic|Celeste green bubble.gif|Green Bubble|Green Booster
|Green orbs that willbubbles give Madeline a short boost in any of the eight compass directions she can dash in. EssentiallyThey actsalso asrefill an extraher dash.
|{{Ch|4|7|9}}}}
 
Line 180 ⟶ 174:
 
{{Mechanic|Celeste jellyfish.gif|Jellyfish|Glider<br>Jelly<br>Parachute
|Jellyfish are grabbable objectsentities that act as parachutes, allowing Madeline to fall slowly while she glides. Holding up will make Madeline fall slower, and holding down will make her fall faster. Dashing into the Jellyfish right before grabbing it will carry the momentum of the dash once you grab it, propelling you in whatever direction you were dashing.
|{{Ch|9}}}}
 
{{Mechanic|Celeste oneway.gif|JumpthroughsJumpthrough|One-Way PlatformsPlatform
|Jumpthroughs can be passed from below, but you can't drop down them, acting as one-way gates. They appear in every chapter except Epilogue.
|All except {{Ch|Ep}}|sort=!oneway}}
 
{{Mechanic|Celeste kevin block.gif|Kevin Block|Kevin<br>Covert Block<br>''{{Tooltip|Angry Platform|joke name}}''<br>''{{Tooltip|Crush Block|internal name}}''
|Kevin blocks are brown and have a face on them. Once Madeline dashes into any of its sides with a blue outline, Madeline will bounce up, and the Kevin block will awaken. The block will continuously move towards whatever side Madeline dashed into, making an "ororororo" sound, until it hits a wall or Madeline dashes into another one of its sides. Once it hits a wall, the Kevin block will slowly move backreturns to its original position.
|{{Ch|6|8B|8C|9}}}}
 
Line 194 ⟶ 188:
|Keys will follow Madeline upon collecting them. They are saved upon Madeline's death. Madeline can have multiple keys with her. They open locks automatically when Madeline approaches them.
|{{Ch|3|5|7|9}}}}
 
{{Mechanic|Celeste electricity.gif|Lightning|Electricity
|ElectricityLightning blocks Madeline's advance in Farewell, killing her upon contact. It can be removed by destroying the ElectricLightning Breaker Box in the room.
|{{Ch|9}}}}
 
{{Mechanic|Celeste electric box.gif|Electric Box|Lightning Breaker Box|Electric Box<br>Generator
|ElectricLightning Breaker Boxes are found exclusively in Chapter 9, in Power Source, Reconciliation, and Farewell checkpoints. Dashing into it twice will destroy it, eliminating all electricity in the room. Destroying the box will also restore your dash. In Reconciliation, it is required to destroy them to let the bird proceed.
|{{Ch|9}}}}
 
{{Mechanic|Celeste lock.gif|Lock|
|Locks are objectsentities blocking Madeline's path. thatThey can be opened (destroyed) with a Key.
|{{Ch|3|5|7|9}}}}
 
Line 203 ⟶ 205:
|{{Ch|4|7|9}}}}
 
{{Mechanic|Celeste platform move.gif|Moving PlatformsPlatform|
|PlatformsMoving thatPlatforms move on a set track indefinitely, affecting Madeline's movement if she lands on them.
|{{Ch|3|4|7|8B}}}}
 
Line 212 ⟶ 214:
 
{{Mechanic|Celeste fish.gif|Pufferfish|Fish
|Pufferfish are found in {{ch|9|lf=1}}. A line can be seen when approaching it. If you touch the dots below the line, it will explode, propelling you in the direction you approached it from. Otherwise, bouncing on it will make it go down; it is required on many levels with Pufferfishpufferfish. They can also activate touch switches.
|{{Ch|9}}}}
 
Line 220 ⟶ 222:
 
{{Mechanic|Celeste seeker enemy.gif|Seeker|Monster
|Seekers are enemies found within the Mirror Temple. They have many properties similar to Madeline, as they can activate switches and buttons, and are able to dash. They aggressively seek out Madeline and will dash once the path to her is clear. They can notcannot pass through barriers and can be jumped on, which restores Madeline's dash and stuns the Seeker for a bit. When respawning, if Madeline is close to the Seeker when it is about to respawn, it will send her flying in the opposite direction.
|{{Ch|5A|5B}}}}
 
{{Mechanic|Celeste platform sink.gif|Sinking PlatformsPlatform|
|Sinking platforms move down when Madeline stands on them and go back up when she leaves. Pressing the down button will make them sink faster.
|{{Ch|3|7}}}}
Line 232 ⟶ 234:
 
{{Mechanic|Celeste spikes.jpg|Spikes|
|Spikes are tiny objectsobstacles, usually found grouped, that instantly kill Madeline upon contact unless she is moving in their direction (away from them). They appear in every numbered chapter, with chapters 4, part of 5, and 6 having their reskins. They can be attached to other objectsentities, notably Cassette Blocks where they are colored the same as the block they are connected to.
|{{Ch|1|2|3|4|5|6|7|8|9}}}}
 
{{Mechanic|Celeste crystals.png|Spinners|Crystals
|Spinners are circular spike-like objectsentities which actacting similarly to dust bunnies, killing Madeline when she touches their hitbox. They often appear connected in large formations and can beare colored differently based on the chapter.
|{{Ch|4|5|6|7|8|9}}}}
 
{{Mechanic|Celeste spring.gif|Spring|
|Springs are objectsentities that, upon contact, bounce Madeline, a Theo Crystal, a Pufferfish, or a Jellyfish in the direction the springs are facing. They can be oriented left, right, or up.
|{{Ch|1|2|3|4|5|6|7|8|9}}}}
 
{{Mechanic|Celeste core platform.gif|Starjump BlocksBlock|{{Tooltip|Moon Blocks|chapter 9}}
|Starjump blocks, found in {{ch|8|lf=1}}, move down a little when Madeline stands on them. In {{ch|9|lf=1}}, Moon blocks additionally can be "bumped" from the side.
|{{Ch|8A|8B|9}}}}
 
{{Mechanic|Celeste mirror platform.gif|[[Swap Block]]|Dash Platform<br>''{{Tooltip|Dash Block|mistakenly used to refer to this objectentity}}''
|A platform which very quickly shifts according to a see-through outline to its other end as soon as Madeline dashes, and slowly retracts back to its original location. Madeline can gain a considerable amount of momentum using these platforms, especially when using a [[Hyperdashes|hyperdash]] off them. They can be of different sizes and can go both horizontally and vertically.
|{{Ch|5|7|8b|8c|9}}}}
 
Line 260 ⟶ 262:
 
{{Mechanic|Theo crystal.png|Theo Crystal|Theo
|A Theo Crystal is a grabbablethrowable objectentity that appears in the last checkpoints of {{ch|5A}} and {{ch|5B}}. It must be carried to the exit to progress, as Gold temple gates automatically open only when a Theo Crystal is near, and it is required to carry it to the exit to progress. It can activate touch switches and dash switches, and it also interferes with Seekers' trajectory.
|{{Ch|5A|5B}}}}
 
{{Mechanic|Celeste tiles.jpg|Tiles|Blocks
|Tiles are the core component of all levels in ''Celeste''. They form walls, floors, and ceilings. Madeline can walk or climb on some of them, and perform various [[techniques]]. There are overOver 20 different tilesets are used in-game (for the foreground), with distinct sounds played upon interaction.
|All|sort=!!tiles}}
 
{{Mechanic|Celeste touch platform.gif|Touch Switch GatesGate|Shield PlatformsPlatform
|Touch Switch Platforms move to a predetermined place when all Touch Switches are activated. Like many blocks, they can have spikes attached.
|{{Ch|1B|2|3|4|5|6|7|8|9}}}}
 
{{Mechanic|Celeste touch switch.gif|Touch switchesSwitch|ShieldsShield<br>CoinsCoin
|Touch switches are triggered by Madeline, a Theo Crystal, a Seeker, a Pufferfish, or a Jellyfish upon contact. When all Touch switches in a room are activated, Touch Switch platforms move or a Gray Temple Gate opens (in {{ch|5|lf=1}}).
|{{Ch|1B|2|3|4|5|6|7|8|9}}}}
Line 290 ⟶ 292:
 
{{Mechanic|Celeste wind.gif|Wind|
|Wind will affectaffects Madeline's movement to varying degrees, sometimes making forward movement near impossible without dashing, or potentially makingspeeding her speed up. Wind can blow in any cardinal direction (up, down, left, or right), albeit only horizontally-blowing wind appears in {{ch|4|lf=1}}.
|{{Ch|4|7|9}}}}
|}
 
[[Category:Celeste]]
[[Category:Objects| ]]
155

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.