Dream Blocks: Difference between revisions

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In 2A, Dream Blocks appear deactivated at the start, with a more pale looking texture and a glass-like sound effect when the player is walking or interacting with it. They behave very similarly to regular solids, and it's only possible to dash through them if the mirror cutscene is activated. In other chapters, they can be passed through from the start.
 
They're used very often as a faster and more versatile way to cross larger gaps, as well as for various speedrunning techniques that allow the player to cross specific obstacles. Some of them also are floatfloating back and forth, forming various platforming puzzles and challenges. If the player dashes into a wall through one of the blocks, Madeline will crash into the wall and die, unless the player has invincibility on, which will cause her to bounce back to the initial position.
 
== Techniques ==
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