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'''Difficulty''' is a measure of skill and effort a player must have to complete a certain ''Celeste'' map or room. Difficulty in vanilla ''Celeste'' is never defined. Instead, B-Sides are naturally positioned harder than A-Sides, C-Sides are a notch above both, and Farewell's difficulty is slightly above the C-Sides. [[Mods]] have a much greater flexibility when it comes to difficulty. Therefore, several difficulty scales have been developed for modded [[maps]]. This article describes the most popular ones.
'''Difficulty''' is a measure of skill and effort a player must have to complete a certain [[Celeste]] map, room, or deathless challenges. Difficulty in vanilla ''Celeste'' is never defined. Instead, B-Sides are naturally positioned harder than A-Sides, C-Sides are a notch above both, and Farewell's difficulty is slightly above the C-Sides. [[Mods]] have a much greater flexibility when it comes to difficulty. Therefore, a few difficulty scales have been developed for modded [[maps]]. This article describes the most popular ones.


== Spring Collab scale ==
== Spring Collab scale ==
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The [[Spring Collab]] scale is one of the most common ones used in the Celeste community, separating maps into several broad categories by their difficulty. There are also modifiers indicating whether it is easier or harder than the average in said category. The maps are divided by multiple factors: the tech used in them and the complexity of executing it (e.g. tech with setups is easier), the precision required, or other criteria. One example is [[Strawberry Jam Collab/Lava Layer|Lava Layer]], a Grandmaster map from [[Strawberry Jam]] that doesn't use any advanced tech but features incredibly tight movement.
The [[Spring Collab]] scale is one of the most common ones used in the Celeste community, separating maps into several broad categories by their difficulty. There are also modifiers indicating whether it is easier or harder than the average in said category. The maps are divided by multiple factors: the precision required, input density, the tech used in them and the complexity of executing it (e.g. tech with setups is easier), or other criteria. One example is [[Strawberry Jam Collab/Lava Layer|Lava Layer]], a Grandmaster map from [[Strawberry Jam]] that doesn't use any advanced tech but features incredibly tight movement.


A map being longer or shorter does not affect it's difficulty on this scale, rather it is rated based on the hardest room of the map.
The shortenings and other names are given in parentheses. Grandmaster+1 and higher difficulties are not in Spring Collab; they are extensions of this scale, developed as harder maps released.


The shortenings and other names are given in parentheses. Grandmaster+1 and higher difficulties are not in Spring Collab; they are extensions of this scale, developed as harder maps released
=== Beginner (bg) ===

=== Beginner (beg) ===


Despite its name, Beginner difficulty typically exceeds the level of "beginner" in most other games. Most of Celeste's base game chapters and some B-Sides fall into this difficulty. Some simple tech, such as [[Dream tech#Dream Jumps|Dream Jumps]] and setup [[wallbounces]], fall within the scope of beginner difficulty. Beginner maps generally have few tight jumps or maneuvers and seldom use more advanced tech.
Despite its name, Beginner difficulty typically exceeds the level of "beginner" in most other games. Most of Celeste's base game chapters and some B-Sides fall into this difficulty. Some simple tech, such as [[Dream tech#Dream Jumps|Dream Jumps]] and setup [[wallbounces]], fall within the scope of beginner difficulty. Beginner maps generally have few tight jumps or maneuvers and seldom use more advanced tech.
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=== 1 Star ===
=== 1 Star ===


A map is 1 Star if it is as hard as Darkmoon Ruins and up to the peak of Grandmaster difficulty. Examples include [[Forsaken Undercity]], [[The White Hole]], and [[Vivid Abyss]].
A map is 1 Star if it is as hard as Darkmoon Ruins and up to the peak of Grandmaster difficulty. Examples include [[7D With Single Dash...|7D With Single Dash... (Old)]], [[Eclair]], and [[Vivid Abyss]].


=== 2 Star ===
=== 2 Star ===
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=== 4 Star ===
=== 4 Star ===


4 Star maps are the hardest humanly possible maps of ''Celeste'', being at or above yellow Grandmaster+2 difficulty. The low 4 Star tier includes maps like [[D1D7]], [[Madeline Votes in the 2020 U.S. Election D-Side]], and [[MOCE|MOCE // LXVI]]. The high tier includes: [[The Solar Purgatory]], and 5B Funnier Version
4 Star maps are the hardest humanly possible maps of ''Celeste'', being at or above yellow Grandmaster+2 difficulty. The low 4 Star tier includes maps like [[D1D7]], [[Madeline Votes in the 2020 U.S. Election D-Side]], and [[MOCE|MOCE // LXVI]]. The high tier only includes: [[The Solar Purgatory]], and [[5B Funnier Version]]


== Top Golden List ==
== Top Golden List ==
The Top Golden List from the [[Custom Map Golden Strawberry List]] uses a tier system for comparing the difficulty of deathless challenges (usually [[Golden Strawberries|golden berry]] runs). A golden is called standard list difficulty if it is easier than Hell Trio, which are the B-Side golden strawberries of chapters 6, 7, and 8 from the base game. Goldens above the difficulty of Hell Trio are ranked in tiers, where a Tier 7 golden is only slightly harder than Hell Trio, and a Tier 0 golden being near the hardest golden berries ever collected, and also Tiers 0-3 are split into two or three subtiers (Low, Mid, High). Most tiers have "difficulty reference" maps which are challenges with uncontroversial difficulty opinions from the player base, so other goldens and deathless challenges can be compared with respect to these uncontroversial goldens.
There is also a difficulty scale for comparing deathless challenges. The Top Golden List from the [[Custom Map Golden Strawberry List]] uses a tier system for comparing the difficulty of deathless challenges (usually [[Golden Strawberries|golden berry]] runs). A golden is called standard list difficulty if it is easier than Hell Trio, which are the B-Side golden strawberries of chapters 6, 7, and 8 from the base game. Goldens above the difficulty of Hell Trio are ranked in tiers, where a Tier 7 golden is only slightly harder than Hell Trio, and a Tier 0 golden being near the hardest golden berries ever collected, and also Tiers 0-3 are split into two or three subtiers (Low, Mid, High). Most tiers have "difficulty reference" maps which are challenges with uncontroversial difficulty opinions from the player base, so other goldens and deathless challenges can be compared with respect to these uncontroversial goldens.


The difficulty references for each tier are listed below easiest to hardest but can be subject to change at any time:
The difficulty references for each tier are listed below easiest to hardest but can be subject to change at any time:


* Standard Tier: Any challenge easier than the golden berries for 6B, 7B, and 8B.
* Standard Tier: Any challenge easier than or as hard as the golden berries for 6B, 7B, and 8B.
* Tier 7: Chromatic Complex [C/FC], Delusional Canopy, [[Strawberry Jam Collab/Raspberry Roots|Raspberry Roots]], Static Shift, Void-Side B-Side
* Tier 7: Chromatic Complex [C/FC], Delusional Canopy, [[Strawberry Jam Collab/Raspberry Roots|Raspberry Roots]], Static Shift, Void-Side B-Side
* Tier 6: Cryoshock D-Side [C/FC], Delusional Canopy [FC], Mirror Temple D-Side [C/FC], Strawberry Pi [FC], UFO Nest B-Side
* Tier 6: Cryoshock D-Side [C/FC], Delusional Canopy [FC], Mirror Temple D-Side [C/FC], Strawberry Pi [FC], UFO Nest B-Side
* Tier 5: Teletown [C/FC], UFO Nest A-Side [C/FC]
* Tier 5: Teletown [C/FC], UFO Nest A-Side [C/FC]
* Tier 4: [[Strawberry Jam Collab/Mango Mesa|Mango Mesa]], The Summit CC-Side
* Tier 4: [[Strawberry Jam Collab/Mango Mesa|Mango Mesa]], The Summit CC-Side
* Low Tier 3: Farewell (No DTS), Another Farewell Map A-Side [C/FC], Solaris
* Low Tier 3: '''[[Farewell]] (No DTS)''', Another Farewell Map A-Side [C/FC], Solaris
* Mid Tier 3: Ferocious Sanctuary+, Glyph [FC]
* Mid Tier 3: Ferocious Sanctuary+, Glyph [FC]
* High Tier 3: summit (SJ)
* High Tier 3: summit (SJ)