Bunnyhops: Difference between revisions

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Double boosts might not be 100% accurate, correct if something is wrong
(Resize hyper bunnyhop)
(Double boosts might not be 100% accurate, correct if something is wrong)
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== Usage ==
Bunnyhops are frequently used in combination with other maneuvers, such as [[hyperdashes]], in order to gain additional speed and height. They are also used by speedrunners during the [[Prologue]], since repeatedly performing bunnyhops saves small amounts of time. Bunnyhopping also becomes very handy in [[Core]], where the dashes are limited, and constant jumping allows the player to maintain momentum for a longer time.
 
== Combinations ==
 
=== Hyper bunnyhop ===
A combination of a [[Hyperdashes|Hyperdash]] followed by a bunnyhop. It allows the player to easily gain momentum to perform larger jumps. The smaller the Hyperdash, the quicker [[Madeline]] can jump with the Hyperdash momentum.
 
=== Chained Ultras ===
In order to successfully chain [[Ultradashes]], the player has to jump from the floor as soon as possible. Bunnyhopping allows the player to keep as much from the speed boosts as possible, however buffering the jump has a risk of interily killing the player's momentum.
 
=== Block boost bunnyhops ===
It's possible to perform a bunnyhop after getting momentum from any sort of moving block. In certain situations, if a player lands on a block and jumps within 10 frames while still being pushed, they can perform a "double block boost" which can make a bunnyhop go even further.
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