Assist Mode: Difference between revisions
From Celeste Wiki
fixed wording and incorrect frame windor
(Fixed a lot of errors.) |
(fixed wording and incorrect frame windor) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 11:
Allows the player to lower the game's speed down to 50%, by multiples of 10. Having a slower game speed gives the player more reaction time, making most obstacles much easier to avoid.
Using lower game speeds can also effect the game's physics, such as causing 5-jumps to clear 6 tiles. This is a small quirk caused by the slowdown, as the game
=== Infinite Stamina ===
Line 17:
=== Air Dashes ===
Changes the amount of dashes the player has: Default, 2, or Infinite. Default will use the amount of dashes the player would normally have in the level, whether that is 1 or 2 dashes. 2 will set it to two dashes permanently. Infinite will allow unlimited dashes without needing to refill them or touch the ground, however, [[Madeline]] is still constrained to one dash every
=== Dash Assist ===
Line 23:
=== Invincibility ===
Renders the player immune to all obstacles and hazards, granting the player the ability to freely move through otherwise dangerous obstacles. If Madeline falls into a bottomless pit, she will bounce off of the bottom edge of the screen, and holding the jump button causes her to bounce higher. If the player would be crushed by a moving block, instead of killing the player, the block becomes
=== Assist Skip ===
Line 35:
** The old stamp can still be found in the game's graphics dump, however it doesn't appear in the actual game anymore.
* With [[Debug Mode]], if both the "assist" and "variant" commands are typed in, it's possible to have both menus at once. It's because normally the game automatically turns off assists if Variant Mode is enabled, and vice versa.
[[Category:Modes]]
|