Prologue: Difference between revisions

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{{Title|Prologue |icon=[[File:PrologueAndEpilogueIcon.png|45px|left|frameless|alt=|link=Prologue]]}}
 
The '''Prologue''' is the first chapter the player encounters when playing [[Celeste]]. it introduces the three basic moves used within the game: a jump, a climb, and a dash. [[Madeline]], as a character, and [[Granny]], also known as the Old Woman, are introduced in this chapter.
 
{{Infobox chapter
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| chapter =
| strawberries = None
| sides = A-Side OnlyInterlude
| characters = {{bull}} [[Madeline]] <br> {{bull}} [[Granny]] <br> {{bull}} [[Bird]]
| music = {{soundtrack|album=OST|num=01|track=Prologue}}
| music = [[Celeste OST]]:<br> ''01 {{bull}}&nbsp;&nbsp;Prologue''
| previous =
| next = Forsaken City
}}
The '''Prologue''' is the first chapterlevel the player encountersunlocks when playingin [[Celeste]], which starts automatically after creating the save. itIt introduces the three basic moves used within the game: a jump, a climb, and a dash. [[Madeline]], as(she aappears character,earlier during the save creation screen) and [[Granny]], also known as the Old Woman, are introducedcharacters in this chapter.
 
Three gameplay [[entities]] are introduced in this chapter: an Intro Crusher (a block which falls on its own), a collapsing [[Entities#Bridge|bridge]], and the (in)famous [[intro car]].
 
__TOC__
 
The Prologue (internally)isn't only hasconsidered an A-sideSide, althoughbut modsinstead andan maps"interlude" havechapter, been createdsimilar to expand on it quite significantly[[Epilogue]]. Additionally, the chapter does not have any checkpoints, but does havehas a few spawn points throughout. Its lengthIt is shorter than all [[C-Sides,]] but it is longer than the epilogue.
 
== Plot ==
 
{{Dpage}}{{Spoiler
 
{{Spoiler
|level=Prologue
|
 
&nbsp;&nbsp;&nbsp;&nbsp; ''This is it, [[Madeline]].''
 
&nbsp;&nbsp;&nbsp;&nbsp; ''Just breathe.''
 
&nbsp;&nbsp;&nbsp;&nbsp; ''Why are you so nervous?''
 
Madeline, having just arrived at the foot at [[Celeste Mountain]] by [[Intro car|car]], is about to embark on a journey. She jumps across several pits, narrowly avoiding a falling block of ice. The [[Bird]] is then introduced; it teaches Madeline how to climb up a wall vertically. After making it past a few bumpy hills, she arrives in front of a shack, where [[Granny|an old woman]], also known as Granny, lives.
 
Madeline asks the old womanher whether she is on the right trail or nonot. After the woman confirms Madeline's statement, the mountain climber subsequently asks about the fallingcollapsing block of ice she encountered earlierdriveway. The old woman startstarts laughing, claiming that the mountain might be "too much" for Maddy, but she stays determined and states that she'll be fine. Granny then warns her about howthat Celeste Mountain is a strange place, where she might end up seeing things, but Madeline ignores her.
 
As soon as Madeline steps onto the [[Entities#Bridge|bridge]], it starts collapsing under her feet. Managing to make it alive as she jumps across falling pieces, as the [[Celeste OST|music]] intensifies and introduces the "Madeline" leitmotif for the first time, the bridge ends up self-destructing to the point where she can no longer make it to the other side. After making a leap of faith, time stops, and the bird makes a reappearancereappears, teaching Madeline how to dash in order to save herherself.
 
Madeline starts panting as soon as she safely arrives on the other side safely. The camera scrolls upwards towards the night sky, and the text "'''You can do this.'''" appears. Subsequently, the player is returned back to the map screen, but now with [[Forsaken City|Chapter 1]] unlocked.
 
}}
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== Speedrun strategies ==
 
It is impossible to dash during the prologue, except at the very end. Therefore, the only way to progress quickly is via [[bunnyhops|bunnyhopping]] and cornerboosting throughout the level. It is's also possible to skip the dash cutscene right when madelineMadeline stops falling.
 
== Mods based off PrologueTrivia ==
* Upon release, the final dash cutscene wasn't meant to be skippable, yet speedrunners found an exploit requiring frame-perfect menu management to save time. The devs made it skippable in [[Version history|version 1.2.6.0]] to remove the need for a very precise and tedious skip at the beginning of the speedrun.
** The original skip also allowed skipping the "You can do this" text following the dash cutscene, but this was removed because the developers wanted to remind speedrunners that they can do it, as a message of encouragement.
 
{{Levelselectsmall}}
[[Category:Chapters]]
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