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{{Title|Mirror Temple |icon=[[File:MirrorTempleIcon.png|45px|left|frameless|alt=|link=Mirror Temple]]}}
 
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'''Mirror Temple''' is the fifth chapter of [[Celeste]]. Preceded by [[Golden Ridge]] and succeeded by [[Reflection]], it introduces five new mechanics: [[Swap Block|Swap Blocks]], [[Red Bubbles]], [[Seekers]], Seeker Barriers, and the [[Theo Crystal]].
 
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{{Spoiler
|level=Mirror templeTemple
|
Mirror Temple is a pivotal chapter in ''Celeste''<nowiki>'s</nowiki> story since it's where Madeline's personality starts truly unraveling (unlike before, where only hints were displayed). This chapter takes place in the titular Mirror Temple, an ancient temple that concentrates [[Celeste Mountain]]'s power.
 
Madeline's ventures into the Mirror Temple weren't "voluntary", unlike prior chapters. She enters the temple to follow [[Theo]], who ventures into the temple himself to snap a few photos. Madeline is clearly shown to doubt this idea, having a bad feeling about this. Shortly after entering, Madeline discovers Theo's phone in front of a mirror; this quickly increases her worries.
 
The initial section of the Mirror Temple, albeit brightly lit, does exhibit isolation. In contrast to [[Celestial Resort]], the music does not change when doors are unlocked: Madeline is truly "lost" within the temple during this time. A soft yet slightly eerie piano piece, which forms a portion of {{soundtrack|num=11|track=Quiet and Falling}}, plays throughout this section.
 
A few mazy corridors later, Madeline discovers Theo trapped behind a mirror; she quickly displays concern. Theo, on the other hand, sees Madeline as on the other side of the mirror: his reality is inverted. He attempts to unveil what happened but eventually faces a threat, having to abandon Madeline once again. She's truly on her own now. The music shifts and the piano mostly disappears, further amplifying this sense of "being lost". The second checkpoint, Depths, is very dark (compared to the rest of the temple): it is extremely difficult to see without lighting up the torches first. However, despite all this, Maddy's fears do not demonstrate themselves.
 
This all changes following the ''mirror'' cutscene, which plays between Depths and Unraveling. The music, {{soundtrack|num=12|track=In the Mirror}}, becomes significantly eerier, and Madeline starts panicking again. Confronted by [[Badeline]], Maddy instantly lays the guilt upon her, but unlike all previous chapters, she is mistaken: Badeline is not to blame. Badeline then explains how she's not the only "creepy thing" living in Madeline's head, and that the temple carries the same powers as the mountain itself. Madeline eventually starts panicking, then snaps and gets angry at her other self before reiterating that she could do this on her own.
 
{{Q|I'm a trespasser in my own world.|Madeline}}
 
The next few rooms feature plenty of [[Seekers]], another product of Madeline's self. She eventually reaches another mirror, where she sees herself, albeit outside of the mirror; she quickly starts degrading herself but is stopped by this reflection, which tells her to "get up" and save Theo. Later on, she finds Theo behind a pair of spinners, trapped in a crystal; he displays glee at Madeline's sight, but also displays concern that she wouldn't be able to save him. Maddy, on the other hand, expresses her embarrassment at how she has unraveled so significantly.
 
Later on, Madeline finally manages to make it to the room Theo is in. She tries to break the crystal, but fails to do so; she chooses to carry it instead. As they escape, Theo makes a variety of comments, praising or encouraging Madeline, or commenting about Seekers and the level itself. Theo breaks free from the crystal after being thrown into a giant eyeball at the end of the temple.
}}
 
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=== A-Side ===
{{Infobox level section
The chapter quickly introduces two new mechanics: Dash blocks and Red Bubbles. In addition, the game also adds dash switches and temple gates. Dash blocks move very quickly, synced to your dash, and red bubbles are similar to their green counterparts but they take you forever until you die, hit a wall, or dash out of a bubble. Note that dashing out of a red bubble does not give you your dash back. The game then throws the player into the first "hub" room, and hides a key, which is required to progress. The hallway with the locked door turns dark, and a spotlight effect illuminates the area, centered at Madeline. In addition, torches also provide light. Yellow ones come pre-lit, while blue torches require the player to first come across them before turning on permanently. There are two more hub rooms, one of which has another key which is '''not''' required to progress if you use a secret. However, using the secret while getting the key anyway unlocks the crystal heart. Near the end of CP2, the player takes a red bubble up a long distance, then hits two symmetrically placed dash switches. A large curtain falls and Madeline is sucked into the mirror.
| name = Mirror Temple
| image = [[File:Celeste 5 d-00.png|255px|alt=|frameless|center]]
| chapter = 5
| level = A
| strawberries = {{strawberry}} '''31''' {{•}} {{goldberry}} 1
| difficulty =
| numrooms =
| music = {{soundtrack|album=OST|num=11|track=Quiet and Falling}}<br>{{soundtrack|num=12|track=In the Mirror}}
| nav = true
}}
Mirror Temple is about the same difficulty as {{ch|4|lf=1}} and builds upon many previously taught mechanics. The chapter is significantly more non-linear compared to the others, and the darkness of the level adds to its maze-like design. It also builds upon the story significantly as Madeline approaches the summit. Some new mechanics are introduced throughout: Dash Blocks, Dash Switches, Red Bubbles, Seekers, Seeker Barriers, Temple Gates, and the Theo Crystal.
 
Five subchapters are present: Start, Depths, Unravelling, Search, and Rescue.
The seeker cutscene plays, where you control the seeker and therefore learn the mechanics. Seekers move relatively slowly, but they can dash toward the player and target it, and even steer their dash slightly. Seeker barriers block them, but they and only they can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends and the second half of the level begins.
 
==== Start and Depths ====
Madeline wakes up in the mirror side of the temple. CP3, Unraveled, introduces seekers in gameplay for the first time. CP4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see Techniques). Two are required for the intended path, and three are required for a berry. By unlocking two doors, you can take the red bubble across three rooms to the next section. In the final checkpoint, after finding Theo locked in a crystal, Madeline has to carry the theo crystal all the way to the exit. Holding grab grabs Theo, releasing it throws theo, and releasing it while holding down sets him down (untaught). Theo will also make witty remarks during this process.
 
The chapterstart of Mirror Temple quickly introduces two new mechanics: Dash blocks and Red Bubbles. In addition, the game also adds dash switches and temple gates. Dash blocks move very quickly, synced to your dash, and red bubbles are similar to their green counterparts, but they take you forever until you die, hit a wall, or dash out of a bubble. Note that dashingDashing out of a red bubblebubbles does not give you your dash back. The game then throws the player into the first "hub" room, and hides a key, which is required to progress. TheMadeline hallwayhas withto thenow lockedsearch doorfor turnsit dark,or andhunt afor spotlightstrawberries effectbefore illuminatesobtaining the area, centered at Madelinekey. InA addition, torches also provide light. Yellow ones come presemi-lit,hidden whilepassage blue torches require the playerleads to first come across them before turning on permanently. There are two more hub rooms, one of which has another key which is '''not''' required to progress if you use a secret. However, using the secret while getting the key anyway unlocksdoor (the crystalfirst heart.since Near{{ch|3|lf=1}}) the end of CP2,and the player takes a red bubble up a long distance, then hits two symmetrically placed dash switches. A large curtain falls and Madeline is sucked into thenext mirrorcheckpoint.
 
The hallway with the locked door turns dark. As Depths starts and Madeline finds Theo in the mirror, a spotlight effect illuminates the room, centered on Madeline. Torches also provide light. Yellow ones are pre-lit, often indicating danger, whilst blue torches require the player to turn them on first and are usually located at safe locations. There are two more hub rooms, one of which has another key that is '''not''' required to progress if you use a secret. However, using the secret while grabbing the key anyway allows for [[Mirror Temple/Collectibles|unlocking the Crystal Heart]]. Near the end of the subchapter, the player should take a red bubble up a long distance, then hit two symmetrically placed dash switches. A large curtain then falls, and Madeline is sucked into the mirror.
 
The [[seeker]] cutscene plays, where you control the seeker and therefore learn theits mechanics. Seekers move relatively slowly, but they can dash toward the player and target it, and even steersteering their dash slightly. Seeker barriersBarriers block them from proceeding, but they (and only they) can break the red stone blocks by dashing into them. After navigating the seeker to Madeline and "killing" her, the cutscene ends, and the second half of the level begins.
 
==== Unravelling through Rescue ====
 
Madeline wakes up in the mirror side of the temple. CP3''In the Mirror'', Unraveleda highly unsettling track, introducesstarts playing. After a set of cutscenes with [[Badeline]], seekers are introduced in gameplay for the first time; the first one pops out from a seeker statue, one of which could be seen as early as the beginning of Depths. CP4Checkpoint 4, Search, is yet another hub with three keys, which can all be skipped using a reverse super (see [[Techniques]]). Two are required for the intended path, and threethe arethird requiredone is needed for a berrystrawberry. By unlocking two doors,Then you can take the red bubble across three rooms to the next section. This leads through a set of rooms with Seekers, harder than the ones previously featured. In the final checkpoint, after finding Theo lockedstuck in a [[Theo crystal|crystal]], Madeline has to carry the theo crystal all the wayit to the exit. Holding grabGrab grabsallows to carry Theo, and releasing it throws theo,the andcrystal; releasing it while holding down sets him down instead (known as a neutral drop, untaught in the main game). Theo will also make witty remarks during this process. Escaping the Mirror Temple requires Madeline to throw the Theo crystal into a giant eyeball; this destroys the crystal, freeing Theo.
 
=== B-Side ===
{{Infobox level section
The first checkpoint is very short. The second is a mazelike puzzle area, where the player is required to collect two keys to open doors blocking red bubble paths. One key can be skipped using a extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficult falling room to replace the straight fall found in 5A. Seeker bounces are required. The final checkpoint also includes Theo, with the center of platforming revolving around theo more than avoiding seekers.
| name = Mirror Temple
| image = [[File:Celeste 5H d-00.png|255px|alt=|frameless|center]]
| chapter = 5
| level = B
| strawberries = {{goldberry}} 1
| difficulty =
| numrooms =
| music = {{soundtrack|album=BS|num=5|track=Mirror Temple (Mirror Magic Mix)|artist=2 Mello}}
| nav = false
}}
The first checkpoint is very short and serves as an introduction to the level's mechanics. The second is a mazelike puzzle area, where the player is requiredhas to collect two keys to open doors blocking red bubble paths. One key can be skipped using aan extended hyper and a cornerkick, and skipping both requires a difficult and very precise technique called a bubsdrop (see Techniques). A vertical upwards room later, CP3 opens with a difficultchallenging falling room, to replacereplacing the straight fall found in 5Athe A-Side. SeekerSeekers are reintroduced, and seeker bounces are required. The final checkpoint also includes Theo, with the center of platforming revolving around theoTheo more than avoiding seekers.
 
=== C-Side ===
The first room consists of three [[wallbounces]] and three wall jumps, all very tight and must be preformedperformed quickly and in succession. The second room is one simple momentum wallbounce. The long final room is long, and contains several setupless wallbounces out of a red bubble, making it very difficulthard. It was actually nerfed (made easier) after release.
 
== Strawberries & Collectibles ==
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{{Main|Mirror Temple/Collectibles|l1=Mirror Temple Collectibles}}
 
Mirror Temple contains 31 unique red strawberries Hidden throughout the chapter. This incudesincludes Oneone winged strawberry, and one seeded berry; most of these strawberries are found prior to the ''Unraveling'' chapter, but a few are found after as well. Additionally, a [[Cassette Tape]] and Blue [[Crystal Heart]] are hidden within.
 
== Speedrun strategies ==
 
=== 5B Routing ===
In any% and True Ending speedruns, the optimal strategy is to collect the [[Mirror Temple/Collectibles|Cassette Tape in 5A]], and then subsequently complete 5B. This is because of how Mirror Temple's [[5B#B-Side|B-Side]] is quite a bit shorter than [[5A#A-Side|its A-Side]]. The use of a trick named "[[bubsdrop]]" is additionally used in 5B and saves about 20-25 seconds, but is difficult to perform. Alternatively, the player can preformperform a very difficultcomplex trick known as a "dreadcorner". It is's faster but its very inconsistenthard and hardinconsistent to pull off, thisand is whythus most speedruns of 5b don't use it. It requires a "spiked corner boost" of the corner in the same room as bubsdrop.
 
=== Search Skip ===
In ARB, 100% or Golden Strawberry runs, a common skip known as the Search Skip is commonly used to avoidreduce collectingthe number of bothrequired keys by 2 during the Search checkpoint. It can be done by getting to the platforms above the keys, and standing on the left side of the left platform, then doing an [[Superdashes|Extended Super]] to the left, followed by aan up-left dash shortly after. This trick allows players to bypass having to unlock a Red Bubble and, by extension, save a lot of time, and reduce the risk of dying, as the areas leading to keys may be more tricky for some people. Still, one strawberry later in the level is locked behind an unskippable key door. Thus, speedrunners still need to get the key in the giant hub room to the right, which is convenient as there are a few berries on the way.
 
For speedruns on the other hand, players will still have to get the key hidden within the giant hub room to the right, which is convenient as there are a few berries on the way to it.
 
=== Depths Cornerboost ===
Also known as "yeet", it's a trick that can be done early in the Depths checkpoint,. where the player can find a Swap Block that would normally reveal a hidden path to the left, but itIt's used by speedrunners to gain a lot of momentum to cross through the entire room. In order toTo do it, the player has to stand on the block while it's retracting, and quickly do a [[Hyperdashes|Hyperdash]], which will launch Madeline with stacked momentum. This is followed by a quick [[Bunnyhops|Bunnyhop]] and a diagonal [[Cornerboosts|Cornerboost]] into the platform at the end. If done properly, Madeline will fly through the entire room, or even entirely skip the waiting for the Swap Block in the next room, if the Cornerboost is done properly. It's a tricky strategy to get used to, but it can save several seconds.
 
=== Depths Archie ===
Since the game has an intentional skip right before the first key lock in Depths, it's possible to utilize it in speedruns by either using the bubble on the bottom, however, speedrunners usually do an [[Demodashes#Archie|Archie]] into the Red Bubble, causing Madeline to appear slightly higher than normallynormal, making reaching the tunnel possible without using the intended way. It entirely skips the need offor a key, as well asand it's faster than going back and forth to the bubble.
 
== Trivia ==
 
* The Mirror Temple, especially its A-Side, is the only truly non-linear chapter in the entirety of Celeste; instead,: it is much more centered on exploration. However, until Madeline finallyUnraveling findsand herRescue wayare toeffectively Theolinear.
* Taking the first red bubble of 5B left will take you to a small Ch4 area designed similarly to {{ch|4|lf=1}}, with birds and a return bubble. This was originally not a thing, and was added later as players were able tocould go left, and they'd hithitting an invisible wall and diedying.
* The C-Side went through multiple changes during the 1.2.0.0 and 1.2.6.0 updates,. making aA couple of timings easierwere made more manageable in the last room, as well as addingand an alternate bottom route at the beginning, whichwas added, allowsallowing the player to skip the tight Wallbounce.
* Early in development, the Mirror Temple was supposed to be larger and even more maze-y. Some rooms eventually ended up beingwere scrapped as the devs thought the chapter might endhave ended up being too convoluted.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=kmvUcMyQyQ0YTioj&t=6133 Celeste Developer Commentary Livestream] on YouTube</ref>
* The Seekers in this chapter were originally going to be turrets that shot at Madeline, however these were removed because they did not fit the game. The Seekers also originally tried to avoid getting jumped on.<ref>Maddy Thorson, [https://youtu.be/u-nSjhIgmXc?si=Cz1rcd_2UHeSekuv&t=6006 Celeste Developer Commentary Livestream] on YouTube</ref>
 
== See also ==
154

edits

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